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Food Status
Hey can someone help? I wanna make this so it goes down slowly and it shows the percent your hungry. Look and see...
// NPC made by Rob Getashu if (playertouchsme) { toweapons Food Bar; } if (created) { set foodbargodown; foodpower = this.foodenergy } if (isweapon && this.foodenergy=100) { this.foodenergy++; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=>80&&weaponfired) { setani bloated,; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=<60>79&&weaponfired) { setani fine,; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=<40>59&&weaponfired) { setani nothungry,; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=<20>39&&weaponfired) { setani hungry,; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=<20>39&&weaponfired) { setani starving,; setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6 } if (this.foodenergy=<0) { disableweapons } if (this.foodenergy=>0) { enableweapons } |
use arrays
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one thing you can do is dont use this command so much:
setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6; just put that after a weaponfired flag by itself |
ok
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and use strings if you want the data to save when player logs off
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I dare you to fix script and post
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i would if i was at home and on a better comp that had graal
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when will you be home on a better computer with graal
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about a hour
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Can you do it then?
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When you play Graal, you have nothing to do lol
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When you play Graal, you have nothing to do lol:D
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copying off me ehh???
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if (playertouchsme) {
toweapons Food Bar; timeout=.05; } if (created && isweapon) { set foodbargodown; foodpower = this.foodenergy timeout=.05; } if(weaponfired){ if(this.foodenergy=>80){ setani bloated,; } if(this.foodenergy<=79 && this.foodenergy >=60){ setani fine,; } if (this.foodenergy=<59 && this.foodenergy>=40) { setani nothungry,; } if (this.foodenergy=< 39 && this.foodenergy>=20) { setani hungry,; } setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6; } if(timeout){ if(this.foodenergy==100){ this.foodenergy++; } if (this.foodenergy=<0) { disableweapons } else { enableweapons } timeout=.1; } should work, not tested yet =) |
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if (playertouchsme) {
toweapons Food Bar; timeout=.05; } if (created && isweapon) { set foodbargodown; this.foodenergy=100; timeout=.05; } if(weaponfired){ if(this.foodenergy=>80){ setani bloated,; } if(this.foodenergy<=79 && this.foodenergy >=60){ setani fine,; } if (this.foodenergy=<59 && this.foodenergy>=40) { setani nothungry,; } if (this.foodenergy=< 39 && this.foodenergy>=20) { setani hungry,; } setplayerprop#c, #v(this.foodenergy/100*100)%; freezeplayer .6; } if(timeout){ if(this.foodenergy>0){ this.foodenergy--; } if (this.foodenergy=<0) { disableweapons } else { if(!weaponsenabled){ enableweapons } } timeout=.5; } tested =) |
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sry i was busy lol
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Np
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Ok. Now I have the food bar done. How would I make food? would it do with this.foodenergy--; ?
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omg
use a string where to save the hunger if u eat something add something to the string else let it go down... |
Rob i have over estimated u come on that was a dum question
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LOL I was realy kidding. I wanted to see if someone would do it for me so I wouldn't have to.:rolleyes:
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