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Well I am trying to make a bomy weapon (yesthe walking,etc is all
done and with gani's too!) but how do I make it so if (weaponfired){ sethead #s(bomy_suit).png; want it to se tto the last one it had... setstring bomy_suit,bomy_nira0; like that except it dun work! @_@ |
BAH!Wrong forum..oh well I'll get more reply's
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BAH!
BAH BAH!Man this is getting annoying!
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if (weaponfired){
setplayerprop #3,#s(bomy_suit).png; |
hehe
Thanx..but is that in the code or in the little sheel which u touch to turn into that bomy?And in the touch shell part if it is that where do I put the actual file name?
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BAH!
I put it like this:(boots)
if (weaponfired) { set bomy_morphon; setplayerprop #3,#s(bomy_suit).png; touch shell: setplayerprop #3,bomy_xen0.png; |
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