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Menus
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I need a little help. I wanna make a menu like you see here in this screenshot but i dont really know how. Could anyone just give me a simple sample?
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You sure you posted the right picture?? They probably made that just using the say command and edited the sign |
yes see that little arrow? you can move that up and down to select which part u want and then right and left to change the values. I know its right cuz I have that level. Its just a really complicated script cuz it has a ton of other **** in it
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Thank you, sorry for cussing |
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you could do
if (keydown(#)) {say2 whatever} you would have to have a lot of script for this though |
For Lord Helmut
Although I have not posteed in a while, I will give a little tip to you Lord Helmut.
If you want a menu like that, you could do a disabledefmovement and use keydown like kai said, although this way, with movement disabled, they can't look over and over again. The sign command would be like say2 Lives: #s(lives) #b Ammunition:#s(ammoleft); And basically that would work, but you just need to edit it a little, although Kai pretty much explained that, I just put it in a way that you might understand. g2g. Goodday Graalians. -Rebel95 |
I have a question, I have been making a menu also. Is there anyway you can disable the Q list (I know the command) and minipulate lets say the D key to be the Q and it bring up the original list without rescripting the Q list?
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~AlphaFlame~
If you use a completely showimg script for the menu, then I feel sorry for the player that is targeted by a PKer while in the menu... We need a pauseplayer=true command... |
do disabledefmovement
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~AlphaFlame~
The player can still get hurt, even with disabledefmovement. |
put players[0].hearts=players[0].fullhearts in a timeout loop
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~AlphaFlame~
So they can heal just by bringing up the menu? Hoo boy, PK heaven. |
store the players hearts and reset them later :)
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~AlphaFlame~
Shorter, simpler, less buggy: pause the player. And that's all I'm saying on that issue. |
if (weaponfired||timeout){this.hearts=playerhearts;}
while (readingmenuorwhatever){playerhearts=this.hearts;} |
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