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Quality Content
Can we work to create an atmosphere conducive to allow developers to create quality content?
I've noticed that the current spectrum of available servers doesn't even include a classic-style server. The last one that was available was UN, which excuse my description but it was a very poorly designed server. If there are a few quality long-time Graal developers wishing to produce content for your game, why are you turning them away? If the excuse is no players on PC Graal, why are you blaming the solution? The problem is lack of content. |
mby they dont want good content on pc and instead have it focused on the iservers :)?
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They focus on iServers because of the financial aspect of the game
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I don't understand how creating better development tools isn't a bigger priority.
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Seriously, Graal as a whole needs to be advertised a bit more than it is now. It's very obscure at this point. |
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The same microtransaction model works fine for many of the older PC games as well, Maplestory being one of the giants that comes to mind in that market. Heck, even Blizzard has been running microtransactions for WoW successfully for years now. |
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Okay I started this thread with the goal of getting people interested in making quality content and for higher ups to continue attempting to understand the demand for currently existing quality content to be hosted.
Somehow it evolved into "Graal should be like facebook flash games with micro-transactions". That's a fine conversation, but clearly off topic. This thread is about discussing quality content. |
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more importantly though, it's not a food. |
kia r u telling me that if i make a zelda server it probably wont be profitable because most ppl just want micro-transactions and not complex quests??
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Honestly, with a lot of the shared online tools, development is now easier than ever. However, getting motivated people together to actually get work done is a bit like trying to wrangle up a room full of cats.
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