![]() |
gmap's with multiple tile sets...?
Okay so I have a gmap, and I set a default tile set for all levels. I set all levels with another prefix to use a different. But when I enter the second level, it changes tile set for both levels. Like the level I am in, and the other levels around it also show using that tile set. Is there any way to prevent this behavior?
PHP Code:
|
its an age old limitation, most recently mentioned here - http://forums.graalonline.com/forums...85#post1728685
one possible way around it depending on the amount of tile differences is to use addtiledef2() on the entire gmap |
addTileDef2() is preferred here. You'll just have to make sure that your differences in tiles are not overlapping with nearby levels, and then add the required rules to neighboring levels as well.
|
What do you mean by overlaping? I'll look into it when I get home. Thanks for the point in the right direction. :)
|
youll most likely have to put the script and level definitions in a global weapon that the player has, something like -Environment or -System, whichever
easier control over things the tileset overlaps because it saves unneccessary resources i think, this wasnt considered when it was programmed and superhighresolutions didnt exist...maybe |
Quote:
|
| All times are GMT +2. The time now is 07:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.