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-   -   requirements for making a minimap? (https://forums.graalonline.com/forums/showthread.php?t=134269576)

scriptless 09-24-2014 07:16 PM

requirements for making a minimap?
 
I have scoured the forums for a while now in regards to making a minimap. The o lyrics information I can find is that you can use the offline editor and press "m" to make a big map and then resize it to be a minimap. And that there are other programs you can use to make higher quality images. My questions, however, are the following. What are the sizes the image needs to be to properly be displayed? And how do you set the minimap? I did not see documentation on the graal bible in regards to the minimap, only big map and gmap.

callimuc 09-24-2014 07:25 PM

Pretty sure it's disabled.
On Era iPhone we have a script warping around the gmap and creating an image of the levels, including NPCs. That image is being resized and saved

scriptless 09-24-2014 07:26 PM

Quote:

Originally Posted by callimuc (Post 1731490)
Pretty sure it's disabled.
On Era iPhone we have a script warping around the gmap and creating an image of the levels, including NPCs. That image is being resized and saved

No minimap was not dissabled unless graal kingdoms and other servers are using some black magic hackery to show it in the bottom left.

Just clueless as to what size to make the minimap and how to initialize it. I already have a image just no clue how to use it.

callimuc 09-24-2014 07:35 PM

Quote:

Originally Posted by scriptless (Post 1731491)
No minimap was not dissabled unless graal kingdoms and other servers are using some black magic hackery to show it in the bottom left.

Just clueless as to what size to make the minimap and how to initialize it. I already have a image just no clue how to use it.

The default one? I guess they're custom scripts like this one by dusty

Tim_Rocks 09-24-2014 08:07 PM

Those are likely custom systems. I went away from using mini maps in favor to a radar style map. A lot easier to manage since you're working with exactly one image.

scriptless 09-24-2014 09:09 PM

Hmm sucks that we magically cannot use minimap offline anymore in a tool that hasn't been updated since 2.220. Guess I'll just live without it offline then since offline won't run gs2, only gs1. The default one that the game came with built in would a been bad ass but guess it's not possible. Could a sworn you needed some set map or loadmap or some 2 line script to initialize it.

Also rather disappointing that there's no documentation on how "minimaps=" worked in server options. Guess you guys claim it's removed so I shouldn't even worry about it.

Jakov_the_Jakovasaur 09-25-2014 03:55 PM

default minimap images were not disabled last time i checked, you just add this in the gmap file itself:

PHP Code:

MINIMAPIMG mapimg.png 

as for generating an image the level screenshot method didnt seem to be as convenient as the nw2png project, but nw2png required filenamecache.txt which has not been used since v6. luckily i still have a copy of the v5 client which upon opening will re-generate filenamecache.txt

scriptless 09-25-2014 04:21 PM

Wow okay I knew there was a gs1 script and server option. I never found documentation for the gmap attribute. But still 1 more question is what size limits does the minimap have? Can it be infinite size or at some point will it just not show because it's too small or too large?

Cubical 09-26-2014 09:38 AM

1 Attachment(s)
Quote:

Originally Posted by Jakov_the_Jakovasaur (Post 1731508)
default minimap images were not disabled last time i checked, you just add this in the gmap file itself:

PHP Code:

MINIMAPIMG mapimg.png 

as for generating an image the level screenshot method didnt seem to be as convenient as the nw2png project, but nw2png required filenamecache.txt which has not been used since v6. luckily i still have a copy of the v5 client which upon opening will re-generate filenamecache.txt

I released an updated copy of nw2png that generates a filenamecache if one is not present. I've included it below.

Also
Quote:

Originally Posted by DustyPorViva (Post 1720977)
However if you want to try my version out, you can still force filenamecache via deleting filenamecache.txt from your Graal folder and then running GraalEditor.exe.


scriptless 09-27-2014 07:02 AM

Quote:

Originally Posted by Jakov_the_Jakovasaur (Post 1731508)
default minimap images were not disabled last time i checked, you just add this in the gmap file itself:

PHP Code:

MINIMAPIMG mapimg.png 

as for generating an image the level screenshot method didnt seem to be as convenient as the nw2png project, but nw2png required filenamecache.txt which has not been used since v6. luckily i still have a copy of the v5 client which upon opening will re-generate filenamecache.txt

You're my hero.


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