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Gang CTF Flag
Gang CTF is a great event. The flag is the issue for me. The past lot of weeks we have seen extremely long events and even Seth having to end it because nobody would come out of their base to risk getting their flag back in fear of losing the one they captured.
Here is the idea.. Timer on flags from the point of capture. You cap the enemy's flag and then you have a time countdown before the flag is removed from you and respawns back at the enemy's base. What the time countdown should be i am not sure, that is up for discussion. |
Seems like a silly solution, it more or less defeats the purpose of the event (to objectively take/control the enemy flag for points).
I'd rather see the door-warp abusing fixed.. maybe a 2-3 second timer on grabbing doors. And something along the lines of the flag-carrier having reduced speed (just inside the bases maybe? or map-running would be impossible) or being unable to heal so you have to trade the flag between people? Idk, something like that seems more realistic than a timer (which could be abused by flag-trading). But overall the real issue with CTF for some time has been that people can continuously go back and forth through the door links. Given a laggy enough player, they could do it indefinitely until you have enough players in the area to block it. |
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Flag trading wouldn't work considering it will RESPAWN once the times up. So it doesn't matter if you die and somebody else picks it up. I like the idea of reducing the flag carriers speed but i see no reason why the flag timer couldn't be added to. Sounds like a better solution imo than the ones you have provided. |
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