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-   -   Layers > 0 Issue... (https://forums.graalonline.com/forums/showthread.php?t=134269198)

Torankusu 05-09-2014 11:49 AM

Layers > 0 Issue...
 
1 Attachment(s)
Alright, for what it's worth, I know layers do not have a lot of support in the main client behind them, but they are pretty neat, and I have been experimenting with them.

Here is how I ran into the issue I currently have (online, on a paid-for-playerworld).

I started out with a regular Pics1 style tileset, and made a gmap with it, and it turned out well, functioned properly, no issues. I later decided that I would benefit from going type1, because it would add more versatility.

I made a GMAP with some mountains, and several mountain / layered stuff set up using the pics1 style tileset that would have layer support. I later started with a fresh GMAP, fresh type-1 styled tileset, and re-tiled a new project.

The thing is, I used the same level names / gmap names, and the parts where I had things previously tiled layers > 0 using the old tileset, still exist. When downloaded, however, they are not even in the text-part of the .nw file, so, they should not even be drawn online.

Something is not letting the level memory clear, or erase anything levels > 0, even though no data is contained within the current level file for those levels > 0.

Gos_pira 05-09-2014 12:28 PM

Have you tried restarting the npcserver or the gserver? Maybe the layers are cached separately offline? Try removing the cached levels in the weblevels folder and see if that makes a difference.

Torankusu 05-09-2014 12:43 PM

Quote:

Originally Posted by Gos_pira (Post 1727158)
Have you tried restarting the npcserver or the gserver? Maybe the layers are cached separately offline? Try removing the cached levels in the weblevels folder and see if that makes a difference.

Well, you have summarized my issue for me, I should have mentioned that was one of my fixes, so, yes, let's push for this in an update...

Layers > 0 that contain NO DATA are not updated for offline cached files (weblevels folder).

Alternatively as a fix as well, and potentially preventative measure, I have placed an empty "transparent tile" in all locations in layers above 0 that contain no other tiles, simulating SOME data, even though it is simply transparent, and this is also a fix or workaround. The downside is, that it makes the level size unnecessarily larger.

Gos_pira 05-09-2014 02:18 PM

Well, at least Stefan now know where the problem lies, so hopefully he'll fix it.

Torankusu 05-10-2014 11:06 AM

Quote:

Originally Posted by Gos_pira (Post 1727162)
Well, at least Stefan now know where the problem lies, so hopefully he'll fix it.

lol...

yes...hopefully...


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