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ViperZakuto 01-13-2014 12:03 AM

Buying old house keys
 
Would it be possible to make it when you buy your main house key from the guy in bogenera that it could give you all the house keys to all the old houses you owned even if they have fallen?

NicoX 01-13-2014 12:55 AM

Quote:

Originally Posted by ViperZakuto (Post 1725007)
Would it be possible to make it when you buy your main house key from the guy in bogenera that it could give you all the house keys to all the old houses you owned even if they have fallen?

Only last house.

ViperZakuto 01-26-2014 05:10 PM

I know. It would just be nice if there was a way to get older house keys =) lol

Ziro_of_the_Turks 01-30-2014 09:30 PM

Quote:

Originally Posted by ViperZakuto (Post 1725576)
I know. It would just be nice if there was a way to get older house keys =) lol

Yes, I'd also like to see this possibility discussed so we know what's going on with that and what to expect.

Is it just to unfeasible to think a script could be made to do this?
Or is it simply no more complex than other existing systems on this game, in which we can say it's simply a matter of time of someone choosing to actually build it?

Stephen 01-30-2014 09:37 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1725735)
Yes, I'd also like to see this possibility discussed so we know what's going on with that and what to expect.

Is it just to unfeasible to think a script could be made to do this?
Or is it simply no more complex than other existing systems on this game, in which we can say it's simply a matter of time of someone choosing to actually build it?

I could be mistaken but I think it only stores the last key ID as a variable.

Draenin 01-30-2014 09:51 PM

Quote:

Originally Posted by Stephen (Post 1725736)
I could be mistaken but I think it only stores the last key ID as a variable.

In that case, would it be possible to store key IDs sequentially in the future as a kind of house history? (Like player.houseid#, where the # would be a new number depending on how many houses the player has made. Such as player.houseid1, player.houseid2, and so on. You could possibly run a check to see what the highest number is, and then create a new ID based on how many there are.)

Might be useful for restoring old houses from specific points in time, so long as those variables stored on the player aren't cleared.

Stephen 01-30-2014 09:54 PM

Quote:

Originally Posted by Draenin (Post 1725738)
In that case, would it be possible to store key IDs sequentially in the future as a kind of house history? (Like player.houseid#, where the # would be a new number depending on how many houses the player has made. Such as player.houseid1, player.houseid2, and so on. You could possibly run a check to see what the highest number is, and then create a new ID based on how many there are.)

Might be useful for restoring old houses from specific points in time, so long as those variables stored on the player aren't cleared.

It may be possible in the future, yes.

Draenin 01-30-2014 10:05 PM

Quote:

Originally Posted by Stephen (Post 1725739)
It may be possible in the future, yes.

Very cool. The house's map name could be stored as a string in the variable as well, which would help for finding them quickly. :D


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