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-   -   GK Character Slots! (https://forums.graalonline.com/forums/showthread.php?t=134268685)

NicoX 09-02-2013 03:25 AM

GK Character Slots!
 
While updating code on GK we came across a "Character Slots" system which is incomplete. This system would allow every player to have 3 unique characters, with their own inventories, skills, and experience, etc.

Should we complete the system?

NicoX 09-02-2013 03:30 AM

Quote:

Originally Posted by Torankusu (Post 1722191)
Are gods separate between the characters?

Like I mentioned, unique characters.

Draenin 09-02-2013 03:49 AM

For people who don't think 642 levels is enough, why not shoot for 1,926 levels? SKY'S THE LIMIT, GUYS!

That way you can really have fun with three statistically identical perfect characters that have different (or even identical) sets of gear!

Tenchry_P2P 09-02-2013 04:28 AM

hasn't there only been like 3 people able to max their skills? I doubt they'd want to do it again 2 more times either.


what would be the point of making character slots, couldn't you just do something else with the time?

Stephen 09-02-2013 04:38 AM

Quote:

Originally Posted by Tenchry_P2P (Post 1722195)
hasn't there only been like 3 people able to max their skills? I doubt they'd want to do it again 2 more times either.


what would be the point of making character slots, couldn't you just do something else with the time?

They could be an easily accessible Mule...

Supaman771 09-02-2013 04:50 AM

Voted No.

Why?:
The only 'benefit' I see it bringing is allowing access to store all your items since dual-logging doesn't work anymore. Because making houses and Kingdom Islands less useful is always a great primary goal for coding an entire system.

No, I agree with Draenin 110%. All the Classes on GK are exactly the same. All the statistics are exactly the same. Every player has access to exactly the same spells/recipes/skills/stats/items. [more than] Half of the skills are already non-functional or completely useless:
  • Personality+Agility = useless
  • Mental is only for inscription which is universal for all characters, and easily leveled in a matter of hours through Alchemy.
  • Magic only grants negative benefits past level 20 since it doesn't improve damage (higher mana costs)
  • Wisdom only needs to be high leveled for a couple of God's blessings, none of those even require max however

Why would anyone bother leveling them more than once?

The only foreseeable difference would be the ability to be a different God. Yet there are already dozens of players who give top-level blessings for fairly cheap or even free. And it is way easier to pay 2 tigs one time (who needs more than 1 weapon?) than level a un-equipped/non-skilled char to 88/96 Wisdom.

The entire concept is illogical, especially being a 'unfinished' system that requires attention.

smirt362 09-02-2013 05:19 AM

Indeed, there's plenty of broken stuff that could be fixed in the meantime that would actually help improve the game, like fixing all the useless spells/skills

BigBear3 09-02-2013 05:19 AM

Quote:

Originally Posted by Stephen (Post 1722196)
They could be an easily accessible Mule...

Would belittle houses.

Voted no. Reasons are similar to others. I believe there needs to be a lot 'less' experience; not more. And something to make us unique between our classes/roles. I've been a huge supporter of a reset after an experience overhaul, but that is a topic for another time. Touchy subject with a lot of people.

Stephen 09-02-2013 05:43 AM

Quote:

Originally Posted by BigBear3 (Post 1722199)
Would belittle houses.

Voted no. Reasons are similar to others. I believe there needs to be a lot 'less' experience; not more.

Not sure how this makes sense? The problem is not that people have experience, it's that it's too easy to gain experience over a short period of time.

The only reason this is a problem is because our system is programmatically capped at 107 in a system which is sealed from development.

BigBear3 09-02-2013 07:50 AM

Quote:

Originally Posted by Stephen (Post 1722200)
Not sure how this makes sense? The problem is not that people have experience, it's that it's too easy to gain experience over a short period of time.

The only reason this is a problem is because our system is programmatically capped at 107 in a system which is sealed from development.

Everybody levels the same skills and has the same spells to play the exact same way.

You're right about it being easy, but that's not really what I meant.

xXKajalXx 09-02-2013 08:44 AM

I voted no, because right now classes make no difference in their stats, items being worn, etc.

The reason for my vote against it, is that the class system would have to be redone before making this new "3 player - 1 account" system. Right now, I can play every class on my account by just wearing other gear and shortcut other things. No need for such a system until there is nothing class-specified on gk. and if I really want to play 2 different gods, I could also make 2 different accounts. If that is the argument behind this (different gods), then you can change my "no" into a "yes" but I brarely think that's a good argument.

This is just my opinion on this. Don't want to attack anyone here, so stay reasonable if you are about to respond to my comment lol.

SouFooOoO 09-02-2013 08:46 AM

Pointless IMO. What defines each character type is their gear. Everything else is the same (aside from the gods/kingdoms). Why would anyone want to level up/stat up/learn spells on a new character, when they can easily just swap the gear? If they want to play a mage, they can just put on mage gear and vice versa. Should invest the time into something more useful for the game, finishing unfinished content, etc.

xXziroXx 09-02-2013 10:43 AM

Voted no. Pointless when nothing sets your characters apart from each other aside from what gear you have.

NicoX 09-02-2013 01:29 PM

Good feedback.

Maybe we can redevelop the classes aswell. To make it worth using multiple character slots.

Thanks for the posts.

scriptless 09-02-2013 03:20 PM

Quote:

Originally Posted by NicoX (Post 1722210)
Good feedback.

Maybe we can redevelop the classes aswell. To make it worth using multiple character slots.

Thanks for the posts.

Classes would defiantly need to offer some incentives to choose them. Then yes this system would be really cool.

Conqueror 09-02-2013 05:25 PM

Voted as no for reasons already stated by others. Multiple-character slots might not have much use/purpose at the moment, but what about re-working that system to multiple equipment slots at the push of a hotkey?

Examples of usage: Melee Damage Build, Sparring/HP Build, Post-Poison Build, PvE Build, Magic Build.

*Shrugs*. Not to say I'm actually suggesting this be done-- it probably just makes more sense than a character slot system.

Elk 09-02-2013 05:33 PM

rpg servers need to learn the principles of a balanced advantage/disadvantage system

BigBear3 09-02-2013 08:18 PM

Quote:

Originally Posted by Conqueror (Post 1722217)
but what about re-working that system to multiple equipment slots at the push of a hotkey?

Conq has a good idea here. I loved when other games let me swap quickly between my PvE and PvP gear.

Quote:

Originally Posted by NicoX (Post 1722210)

Maybe we can redevelop the classes aswell.

Wouldn't that require a reset to make fair? Well, I guess you could just let players reselect their class.

Quote:

Originally Posted by Elk (Post 1722218)
rpg servers need to learn the principles of a balanced advantage/disadvantage system

Agreed

Fulg0reSama 09-02-2013 09:17 PM

Quote:

Originally Posted by Elk (Post 1722218)
rpg servers need to learn the principles of a balanced advantage/disadvantage system

+1 to this.

MajinDragon 09-03-2013 08:24 PM

Because it was so worth it the first time right? :whatever:

This is perhaps the very last thing on the list of things GK needs.

Tashkin 09-03-2013 09:29 PM

I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.

seanthien 09-03-2013 09:52 PM

Quote:

Originally Posted by MajinDragon (Post 1722265)
Because it was so worth it the first time right? :whatever:

This is perhaps the very last thing on the list of things GK needs.

Quote:

Originally Posted by Tashkin (Post 1722269)
I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.

This about wraps up how I feel about this. On another note, first one that voted "No". :)

Supaman771 09-03-2013 09:58 PM

So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?

NicoX 09-03-2013 10:24 PM

Quote:

Originally Posted by Supaman771 (Post 1722272)
So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?

I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.

DripZ 09-03-2013 10:53 PM

I voted ''Yes'' for a couple of reason here are some. Different god because gov/ogma are much more useful in spars (good items are always rewarded when winning a big spar). 2 Easier laming for example brigid lame outside bile person walks out dead. 3 connects to 1 but is for a ''gaining wealth type thing'' to switch gods max wis and take every other ogma/gov user out of business.

scriptless 09-03-2013 11:14 PM

I voted yes, because of other potential updates. However that would make this less of a priority at the time being. Still with revamped classes this could pretty neat.

Tenchry_P2P 09-08-2013 11:45 AM

Quote:

Originally Posted by NicoX (Post 1722274)
I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.

why have a poll asking if we should do it if you're going to do it anyway

MajinDragon 09-08-2013 01:43 PM

It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.

BigBear3 09-08-2013 04:12 PM

Quote:

Originally Posted by MajinDragon (Post 1722407)
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.

Sums it up pretty well. I am still really against it and the poll showed that most are too. Yet, it's being worked on seemingly.

Stephen 09-08-2013 05:01 PM

Quote:

Originally Posted by MajinDragon (Post 1722407)
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.

Sorry, seems like you missed the last few pages of conversation and the first post.

Nico found Tigs old character slot system, which was unfinished. He asked if it should be completed. Alternatively, people suggested (at the very least) making classes more meaningful first. As a result a serious conversation has started about how we can improve classes in another thread. I would link you, but I'm on my ipad.

As for pat - the slot system is not being worked on. No one said that; nico simply asked if the player base felt it was worth completing at this time. The focus has been shifted to classes. Also, someone suggested the idea of starting fresh on a new magic system which I quite like.

All of the information you need to clearly understand the situation is available here. There is no need for speculation.

BigBear3 09-08-2013 05:29 PM

Quote:

Originally Posted by Stephen (Post 1722409)
the slot system is not being worked on. No one said that


Quote:

Originally Posted by NicoX (Post 1722274)
Char slot system will be released with the revamped Classes.

ss

Draenin 09-08-2013 06:32 PM

Basically, this thread is still here because improving the classes and separating them would lead to this kind of system actually becoming useful.


So far, the public opinion has been that the system should not be implemented, and it's very clear why. (Classes currently 'don't exist' beyond what's in your profile when you have access to all skills.)

However, that could change in due time if new diverse classes come into existence. For now, it would need to be put aside.


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