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onWall and non-blocking NPCs
I've scripted my own movement system by using onWall to detect walls. It works great, although it doesn't detect if an NPC is non-blocking. All NPCs are blocking with the onwall check. How do I make it so that the NPCs don't block with my particular movement system?
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You can use setshape and then dontBlock() in the npc's that don't need blocking.
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