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-   -   Requested:Delteria Gameplay Video -Teaser (https://forums.graalonline.com/forums/showthread.php?t=134267834)

MysticalDragon 02-02-2013 09:26 AM

Requested:Delteria Gameplay Video -Teaser
 

Check out Delterias official facebook page for updates!! http://www.fb.com/graalonlinedelteria
-P.S Music got messed up!

Elk 02-02-2013 02:08 PM

very very hot stuff, looking forward to it

Gos_pira 02-02-2013 02:12 PM

Looks really good! Seems like the best gameplay on graal so far. It actually looks like a game I would like to play. Too bad it'll only be on the iPhone/iPad/iPod, it's really stressing my eyes to stare at the small screen and touch controls has always annoyed me.

scriptless 02-02-2013 03:03 PM

Indeed, this does look good. Tho I guess I'm in same boat as Gos, here. Not an iPlayer.. lol even on my iPhone 5.

Phorcys 02-02-2013 04:26 PM

:d!

Matt 02-02-2013 04:41 PM

Good job :)

Crono 02-02-2013 05:29 PM

Nice to see those graphics finally used but an RPG? Delteria?

MysticalDragon 02-02-2013 06:01 PM

its really a light weight type RPG theme. Instead of In-Debth gear and stats we have a 3 basic Tier Perk System, Warriors,Mages, Hunters that slightly/heavily modify your stats.
http://i49.tinypic.com/13zwf8z.png

Crono 02-02-2013 08:00 PM

already know what build im going for

Crow 02-02-2013 08:20 PM

Quote:

Originally Posted by Crono (Post 1713081)
already know what build im going for

Me too! "Legendary", "Holy Shiet" and "Rock Hard" just sound too good.

On a more serious note, the look of that perk interface is horrid.

papajchris 02-02-2013 08:27 PM

So proud of you MD and team! I remember when you just started off with this. So glad you guys made it. All dem haters in previous threads were dumb asses.

Fulg0reSama 02-02-2013 08:56 PM

Nice job on the display, but the music is a tad overbearing :S

fowlplay4 02-02-2013 09:33 PM

Maybe I'm just a hater but aren't iServers supposed to be held to a higher standard of quality than this?

1. The GUI is all over the place, wooden buttons and then this black gradient GUI, some beta-looking bars to indicate your health.
2. Add the small piece of code (quantity > 1 ? "s" : "") instead of using "(s)" in your quest tracker.
3. You respawn exactly where you're standing, pretty much removing a penalty for death.
4. Grab to open quest prompts on a touch device, doesn't make much sense.
5. Party system has no kind of visible indication, and uses the PM system.

There have been tons of UC RPG servers that have done a way better job than this.

For a server that's supposed to be released "soon" the complete lack of polish and displayed progress is actually quite disappointing. The only thing going for it is the graphics and those were made ages ago.

MysticalDragon 02-02-2013 09:41 PM

Quote:

Originally Posted by Crow (Post 1713082)
Me too! "Legendary", "Holy Shiet" and "Rock Hard" just sound too good.

On a more serious note, the look of that perk interface is horrid.

Yea i agree, its more of a placeholder was focusing on functionality.

MysticalDragon 02-02-2013 10:21 PM

Quote:

Originally Posted by fowlplay4 (Post 1713085)
Maybe I'm just a hater but aren't iServers supposed to be held to a higher standard of quality than this?

1. The GUI is all over the place, wooden buttons and then this black gradient GUI, some beta-looking bars to indicate your health.
2. Add the small piece of code (quantity > 1 ? "s" : "") instead of using "(s)" in your quest tracker.
3. You respawn exactly where you're standing, pretty much removing a penalty for death.
4. Grab to open quest prompts on a touch device, doesn't make much sense.
5. Party system has no kind of visible indication, and uses the PM system.

There have been tons of UC RPG servers that have done a way better job than this.

For a server that's supposed to be released "soon" the complete lack of polish and displayed progress is actually quite disappointing. The only thing going for it is the graphics and those were made ages ago.

I think your opinion is a bit biased, but that's my opinion. I'll try to justify it anyways.

1. The GUI is all over the place, wooden buttons and then this black gradient GUI, some beta-looking bars to indicate your health.
Gui is all over the place are you alright? The GUI is centered directly in the middle of all devices, Ipad, Ipod and PC. So I'm still trying to figure what you mean by all over the place? When we redid the entire GUI, Dusty told me that the current GUI from Iphone servers was horrid and that we should try something different. So we decided to remove the hotkeys from the right completely add a hotkey bar at the bottom that would take less space then them being on the side and raise the player controls slightly. Then lastly are godly like GUI was just taking up to much space. So we decided for Ipod versions will be three simple show polys that indicated your health (its not beta its final). But for your Ipad, Desktop you can toggle the old much better GUI.

2. Add the small piece of code (quantity > 1 ? "s" : "") instead of using "(s)" in your quest tracker.
I'm sorry the smallest things intrigue you but I promise I'll fix this soon just to please you.

3. You respawn exactly where you're standing, pretty much removing a penalty for death.
Thats because we're still decide on how we want the revive system to work. We wasn't sure if anyone can pick anyone up under a certain ammount of time, or just mages having the ability to revive. So for the time being (while its beta instant revives w00t?)

4. Grab to open quest prompts on a touch device, doesn't make much sense.
-Its grab or touch, we added the ability for delteria to be able to played on PC and the idevices for later facebook use, that's right MD is thinking ahead.

5. Party system has no kind of visible indication, and uses the PM system.
The indication is the light green circle you see around the party? Either your color blind or the iphone video was really blurry for you. A green ring appears around your party members so that your able to join the same dungeon and know who is in your party. We had our own Accepting System for partys but Snk and Stefan said just to use the PM system, so that's what we did.

Now point me in a direction that shows 1 UC Server (Never mind Tons) that completed half what we have completed? Only server that even came close is atlantis, and hats off to them. But Delteria was planned and planned and planned some more. The thing that makes delteria most uniqueness honestly is how versatile the server is.

P.S
This is the currently our beta stage, or next stage is polishing.

Tricxta 02-02-2013 10:26 PM

I'm loving how it looks, my only fear is player congestion. If you have party instanced base monster lairs/dungeons/etc it should be fine otherwise I see alot of people rage quitting.

Also I'm curious to know how you unlock those item hotspots, better not cost a $1.19 for each one hah :P ...

I'm looking forward to the release even though I feel that as an event is still a long way off. Nice work!

MysticalDragon 02-02-2013 10:37 PM

Stefan emailed this morning asking for post release information so it should'nt be that far long. A Hotkey Automatically Unlocks every 3 Levels.
And thanks for the feed back.

bioboi 02-02-2013 11:59 PM

Feels a lot like Maloria

Draenin 02-03-2013 02:45 AM

Looking fantastic, man. Excellent work.

Rave_J 02-03-2013 03:35 AM

well Nate its Maloria systems just edit so ya its pretty much mal

bioboi 02-03-2013 03:51 AM

Quote:

Originally Posted by Rave_J (Post 1713105)
well Nate its Maloria systems just edit so ya its pretty much mal

Wouldn't mind letting Ziro take a look at the code sometime, I wouldn't go as far to say anything until I knew for sure not exactly a complex system.

BlueMelon 02-03-2013 03:57 AM

Rave, you're really just full of hate aren't you... you very rarely say anything positive.


Good job delteria team, glad you guys kept at it and have an actual playable server now!

MysticalDragon 02-03-2013 04:07 AM

Quote:

Originally Posted by bioboi (Post 1713108)
Wouldn't mind letting Ziro take a look at the code sometime, I wouldn't go as far to say anything until I knew for sure not exactly a complex system.

Ziro has a active rc just saying :). And Rave wouldn't know anyways he was fired a looong time ago.

Thanks Blue

xXziroXx 02-03-2013 04:52 AM

I can't say anything about the coding behind it, but the gameplay itself sure looks a lot like Maloria. But then again, it also looks like pretty much any other online RPG.


Your quest system is quite poor though. Why is the question mark yellow when you haven't finished the quest criterias yet? Why does it say the "start quest" dialogue when you want to hand it in, instead of a "thanks for doing this!" text?

Minor details, but quite huge flaws for an experienced eye.

MysticalDragon 02-03-2013 04:59 AM

When its bright yellow that means quest is completed, when its transed that means its in the works. When its a Yellow exclamation point means he has a quest to give. Only thing we have to do is make a separate dialogue for when you turn in the quest, that's a good idea will work on this.

Galdor 02-04-2013 01:55 AM

Awesome :D

smirt362 02-04-2013 03:00 AM

Pretty awesome, can't wait to play.

MattKan 02-04-2013 03:15 AM

It's cool but I feel like with the arrogant attitude you never seem to get rid of you're just going to miss out on a lot of potential in the end.


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