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New Everything?
To be the first one to bring it up, because everyone seems to be dead... or have a life...
It's going to take me awhile to get used to it, and know everything gun (ugh), but i personally think it may be a step in the right direction... besides the glitches deleting my S6, and all the lag onthe gmap... So i love you guys for going back to .05 Freeze, LOVE IT, more challenging PK for the tier 3 dev, the tier 2, they are still what used to be tier 3, which was great fun aswell, and tier 1 the same bottom line stuff... Newer guns, i saw ASP and a new sniper to name two. Brain aching prices, hard to read $567,829 or $129,758 just cause its confusing lol.. Certain gun owners, MP5, TG, to name two, will be pissed, but no matter, because all guns are cheaper now then before. I hope to see you guys FIXING and IMPROVING this community, it's at a messy state, and not to mention the gmap is completely LAGGY with all those stink bomb things, i would prefer if you changed the gmap to what you did in the halloween shop place, it was kinda neat and freaky in a 2d sense. Well anyways, questions, comments, and dev update/ideas could go under here. |
The gas was removed :(
Glad you're enjoying the updates. |
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I think all updates should come with the names of their creators attached.
Anonymity makes it extremely difficult to give credit where credit is due. That being said, to who are we to present our gratitude for the "new" weapon statistics? Show thyself and receive thine earned glory. |
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We work as a team Wil, so all credit goes towards the staff team.
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Credit should always go towards the whole team. |
I blame Tim.
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Surprise though, I lied. It's not actual gratitude. I was going to point and laugh. Should I be upset Willa? I was under the impression the Mp5 Navy remained the same; not that it really matters, obviously. Is that not the case? |
Some of the changes were interesting. Some nonsensical.
I still wish the focus on guns would be less of a total hierarchy of power and instead focus on diversifying play styles. There's still way too much ability to lame/wall with the tier 3 guns that completely ruins the strategy and skill that could be present in this game. This, when coupled with the current hp level up system, end up creating more of an RPG environment snowball effect where the power balance between a newer player and an older player is immense regardless of each individual's skill level. Even a tier 3 gun shouldn't have low freeze, high damage, fast reload. Every gun should cater to a particular playstyle (walling shouldn't be considered a playstyle, fyi). If you want mobility, you have to sacrifice another stat. If you want high damage, you can't have low freeze/fast fire rate. You shouldn't be able to have them all. The Luger is absurd. Incredibly high damage, very low relative freeze and fast fire rate. The Ravson5 explosives need a nerf. The gradient curve of improvement from each tier should just be lessened. The focus of each weapon shouldn't be what tier it resides in, but rather what play style it allows. The points allocation system in the spreadsheet is a good idea, but it needs refining. Wil definitely had the right idea when it came to bringing back the higher freeze times and lowering fire rates. It began to bring back some of the strategy, but apparently we're quickly regressing. |
Taste that rainbow!
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I think the whole aim of the update was to make the pking aspect of Era now "faster" and more of a "fps" game, I think this could work, you are no longer facing each other for 20 minutes until someone decides to make the first move, which I like but some changes need to be done to cater for both styles, I believe every gun should have a partner which it caters for the opposite style; Controllable and Sprayable styles, I can name a dozen players who are known for being controllable and wanting the shots to go where they are meant to go and I can name a dozen players who just spam D towards the opposite player and hope for the best, I also want to point out the idea of making the "noob" guns more "over powered", that was a good idea, regardless if you lost cash in the incident or not (I personally did) i'm glad to see those guns finally getting a good use to them, I think stats need to stay the same for a while except for a few guns that need to be changed to compete with others/have that "partner" that caters both styles
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I only own a PBP.... :(
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nothing changed....they nerfed the good guns..and buffed the sucky ones lol
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Since it was clearly missed, the point of the statement was that things are seldom as they "should" due to man's own incapacity to conform to any logical notion of what should or shouldn't be. The reason behind that is that what should be is a clear matter of perspective. You certainly wouldn't imprison the entire auto manufacturing company for creation of a faulty car that killed millions... or would ya? No, you wouldn't because it is nearly impossible and impractical to properly distribute the blame to the many different components. Contrarily, this case doesn't contain such complexities. Since those to blame can be pin-pointed, why should they not be? Why should those who had little to no part or choice in it be faced with the brunt of its shortcomings? |
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I literally just said Graal's state is contrary to the stated example. On here, you're not compelled to place blame on those who don't deserve it because you can pin-point those who had a hand in the invention or alteration. Repeating myself: On here, those innocent of the act need not face the brunt of its shortcomings. Oddly enough, you're saying that it "shouldn't" be that way. My immediate question is, why not? It seems pretty ideal; credit being given where credit is due. |
Is my g36k worth 10m yet?
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Besides, its harder to give credit to the wrong people on Graal, the community is too small. Therefore, wrongful placement of credit is hardly an issue. |
Hey Rogue, thanks for the Gmap and gang bases.. twice. But we're going to hire Rachel instead for 4 years of inactivity because she came out the same hole as Tim.
No probs! For real is there like a list of the new gun stats like William produced when he originally changed them? Prices as well possibly? This would be appreciative. |
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Courtesy of the NPC idling around all day. Lazy Slaves.. |
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Sooner than later everyone's clamoring to have their name stamped on anything they touched. Collaborative efforts become attention contests. People start keeping track of absurd ****. Name-calling ensues. Keeping people on the outside keeps things clean on the inside. |
Glad to hear improvements.
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One could argue that an environment like that would crumble if it severely lacks incentives, or inappropriately allocates incentives and rewards, for workers. Evidence of this can be seen in countless historical accounts such as, the French Revolution, Rise of Communism, Slave Revolts, and etc. where the perceived lack of reward or incentive led to an uproot or destruction of the internal framework, from nation to plantation. To relate, Graal is the quintessential of these types of environments because the working body does not receive any substantial benefits as-is. In this context, wouldn't proper recognition counteract this seemingly unrewarding endeavor? I mean, in academia, recognition is paramount due to similar reasons, excess of the lack of substantial (financial) benefits except in certain areas. However, I do notice that in governmental bodies this is handled similar to the manner that you guys suggest. But, even in those cases, the lack of recognition is counteracted by benefits in finance and elsewhere (healthcare, etc). Overall, Graal is not the state where you can employ this idea of combined recognition for works. This is due to the fact that, as moral equivalence dictates, you must provide an alternate entity with which you can counteract the void left by the absence of recognition, reward, or incentive. In the case of Graal, this entity is sadly non-existent. Therefore, recognition must be employed until an alternative can be discovered. |
I would love to have my very own Nauda's Fckin' Hat... or better yet, Willa's Fckin' Hat.
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Why are you guys even arguing about this, it's obvious that Fiber is the one who made the stats.
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Its not Fiber, its Graal Era Staff Inc.
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Nah, Fiber did the stats and the prices.
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Luger is still the best weapon on the server if you use it correctly, always was imo. |
Well, I knew it was Fiberwyre and that it was endorsed by BlueMelon.
The fact that there are no weapons that require any degree of effort on any statistical spectrum, even spread, is a clear representation of Fiberwyre's misguided notion of "if I can a linear graph out of it, it must be good." -_-. Oddly enough (not really) BlueMelon managed to endorse this by adding his own misguided understanding that Gameplay can somehow advance independent of its essential elements. <- It's like saying mankind can advance without the use of their organs, including the brain. |
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None of the weapons feel very good to use, I personally bought Scar because it was a symbol of pure balance, the weapon worked so well and smooth, you couldn't even have noticed it was .1 freeze or had a extremely slow firing rate. Now I can't even utilize it correctly, or simply cannot control it how I would like, because you jump 3 tiles between bullets with half the intended freeze. It's really quite silly, and I personally dislike the change. |
Don't worry guys, I have backups of all the gun stats and prices, you're welcome.
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I got my S6, even though its semi auto, just spray and fall half asleep and boom 70 kills in a raid without much effort.
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lower freeze guns require more skill since you need to do more button clicking in less time to achieve their maximum potential. i understand some of you may be mad because you're geting rushed, but that's a lack of skill on your part since you're not able to counter rushers, which is terribly easy. practice more or simply acknowldegle that you aren't suited to use low freeze guns and buy a luger or a fal. if your problem is that most of the best guns are semi-auto because you're a noob who holds D, then you should spend more time at the spar complex now that sparring isn't 100% about defence and patience.
on the other hand, i find that the stats were not changed well since some 10k guns went up to 300k and other guns lost over half of their value. not changing the stats though would've been like making everyone's top speed 0.8 instead of 1.13 |
new gui is ugly dudes.
also i cant see how much ammo i have? |
It's in your inventory when you have the gun equipped.
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also the bounty skull gets in the way of everything and always ruins my good times. |
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