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-   -   Detecting if a player has been hit by another player? (https://forums.graalonline.com/forums/showthread.php?t=134267312)

Emera 10-29-2012 07:15 PM

Detecting if a player has been hit by another player?
 
Hey. Is there a function to check if a player has been hit by another player's sword? I can't seem to find one of the forums or on the wiki.

xAndrewx 10-30-2012 08:03 PM

function onWasHit isn't it? I've not done classic systems for a while

Crow 10-30-2012 08:14 PM

Last time I tried, onWasHit() does not work on GMAPs.

Emera 10-30-2012 08:50 PM

onWasHit() doesn't do it :(

DustyPorViva 10-30-2012 08:55 PM

Pretty sure there is a serverside function like onplayerhurt() that now returns who/what hurt the player. I just don't know the exact name.

callimuc 10-30-2012 09:52 PM

i think player.hurted returns a boolean if the player has been hurt or not

Crono 10-30-2012 11:23 PM

sounds pretty easy to do if it does't already exist! i also thought it was the "onwaShit" function. :cool:

ffcmike 11-01-2012 07:39 PM

If you didn't find a Clientside solution yet and onWasHit is being invoked by all forms of damage, you could try:

PHP Code:

function onWasHit(){
  
//receive original x and y from before first frame of recoil movement
  
temp.x = player.x - player.hurtdx;
  
temp.y = player.y - player.hurtdy;
  
temp.plist = findnearestplayers(temp.x, temp.y);
  for(
temp.pl : temp.plist){
    if(
temp.pl.ani.name == "sword"){
      
temp.bx = temp.pl.x + 0.5 + (vecx(temp.pl.dir) * 2);
      
temp.by = temp.pl.y + 1 + (vecy(temp.pl.dir) * 2);
      if(
        
temp.x + 0.5 <= temp.bx + 2 &&
        
temp.x + 2.5 >= temp.bx &&
        
temp.y + 1 <= temp.by + 2 &&
        
temp.y + 3 >= temp.by
      
){
        
this.playerSlashed(temp.pl);
        return;
      }
    }
  }
} 



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