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Larger Char Limit for NPC Attr Synchronisation
Lets say I want to pass a reasonably large list of accounts from serverside to clientside within an NPC. For the sake of an example, I'll get myself 25 players at random:
PHP Code:
PHP Code:
On the clientside however, the last 4 intended entries of the list are cut off, a length of 223 is echo'd. While I do not have any scripts crossing the limit at this particular point in time, it is a concerning possibility for the future, I would suggest that not being able to pass more than 21 randomised accounts is too restrictive. It would be nice if this was just a default limit as a pre-caution, and there was a variable to adjust the limit similarly to the loop limit. I'm sure they would benefit from this on iPhone! :) :D ;) ^^ :cool: :p :blush: :fro: :pluffy: http://www.dgrin.com/images/smilies/11010749-Ti.gif |
I never knew there was a limit :0
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