![]() |
[Custom] Inside House
3 Attachment(s)
A customized design inside of a house. Big thanks to Dusty for all the tiles he's contributed!
Finished Update: |
Those rug tiles look really out of place, and you only just get away with the floor tiles.
Level wise I see nothing to complain about it other then it being bland. Edit:saw the door *oh my* |
None of the tiles seem to flow together, very poor effort.
|
The level is alright except two things. Top right corner those tiles look messed up. And two the floor tile graphics don't look good. The house interior design is ok.
|
Why is such a large level so empty?
|
Quote:
Quote:
Quote:
However, you don't think the wood tiles fit in? Quote:
|
Quote:
|
1 Attachment(s)
Update:
|
Brilliant job on the tiles - I like it a lot.
Excellent job, I'd like to see the level with a few lights in too if you have time? +rep |
Very good job using tiles for their intended purpose.
Don't listen to these guys saying that it was too big, it's not. If you were to try and proportion inside levels to be realistic in size you would get something very funny looking. The way you did it is superb and functional--exactly as it was done in A Link to the Past, which the tiles are obviously based on! Whatever Nintendo did with the tiles is the right thing; Nintendo created the format to function a particular way. No matter how much nicer than this a level could be made to look, none could be done more proper. You are a better level designer than the naysaying posters in this thread. |
Quote:
Edit: http://i.imgur.com/NoA6j.jpg I'm terribly sorry, but I don't think that'll work out. Give it a shot. |
Quote:
|
Quote:
|
1 Attachment(s)
Final update, for this level:
|
Now there's a level I can idle in.
|
Quote:
|
1 Attachment(s)
Deuce?
|
Quote:
|
Lovely work, thank you :)
|
Quote:
|
Reminds me of an old project I once worked on. Good job.
|
looks good ^^
|
I see your point about it being a bigger space than the player needs to walk around in.
But, level tiles are ultimately to be put together to create a level (duh), which has two functions: 1) Playing in 2) Looking at And both are important. Nintendo developers at EAD would chuckle at your ideas of minimizing level size for purposes of functionality, and the main reason is that your tiny functional levels take up a fraction of the screen and don't give you anything to look at or potentially explore unknown secrets. I understand that content density is what you're going for, but content density does not mean leave most of the level black. (this is directed at Crow) This guy's levels are the jam and you guys are just jealous. |
I didn't even say that he should make it as small as possible. I only said it was too big. He actually reduced it in size and added more content, which helped a lot.
Also, jealous? I don't want to act arrogant or anything, but I don't think I have any need to be jealous. http://forums.graalonline.com/forums...hp?t=134260276 |
I checked it out; it was a straight-up suck fest.
Try less hard next time, or play Alttp again. |
Quote:
You know, the ones with the "Don't feed!" signs. I wonder what they're for. Hmm... |
I like your second level, Shadow, but my ideal level has little to no unused space.
Best level I've ever seen: http://forums.graalonline.com/forums...78&postcount=7 |
1 Attachment(s)
This one was a bit tricky. The level was needed to be elevated by the stairs. Thoughts on this one? :p
|
Quote:
|
Quote:
Quote:
|
I think your floor tiles doesn't go along with the wall tiles at all. They're nice, but they just don't match.
Quote:
|
Hiiiii everyone
|
I would try making the south wall in the bottom area of your level match the rest of the walls! The way it is now makes it look the there is no wall there, or that the wall is diagonal so that you couldn't see it (I know that neither are the case). You could either increase the size of the level (which appears to be a dungeon-esque level so that wouldn't hurt it especially if there were supposed to be enemies), or your could make the south walls upper and lower joined.
On another note, sweet level! |
| All times are GMT +2. The time now is 05:57 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.