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Flower System Updates
Hello Erians!
Quick update to the flower bouquet making system! You now get more money per bouquet, depending on how many you have made! For example, if you have made 100 bouquets, you get a +$1 increase on every future bouquet you make. Meaning you get (default bouquet) + $bonus I added the command /bouquetcount (displays the ammount of bouquets you have done and how many you need to get a raise in pay. Come visit the flower shop located near unstick me and on the south-east island! |
Very cool!!
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Niceee. However, processing them is too much effort.
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Create a 'leveling bar' instead of having a chat command.
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now do digging levels.
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Heh, I did digging levels. Snk didn't like it :(
If you want to get it, just pop onto era iphone and look at the weapon called newshovel |
Does the amount of bouquets you need to make increase when the value does?
*edit Nevermind. First level is at 100, second is at 800? jesus XD mining is still king XD |
Mining is by far the best job on Era, but it takes a LONG time for it to amount to something. Once you've mined about 500k rocks you are at like level 100 or so. For the max level of 223, you need 2.1 mil rocks.
This is a good system if you aren't wanting to take all the time required to get a high mining level. |
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In the long run, I believe flower making would have a better payout, but requires more work then mining. |
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oh i may make a bouquet making on iEra =o
thanks for reminding me |
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Hello Arians!
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+1 = 100 +2 = 800 (900 total?) +3 = 1600 (2500 total?) +4 = ?!?! I would guess 4900 total to me it looks like you're just squaring odd integers and adding some zeroes. Then again, i'm bad at math. |
How much of a buff is it? Vs. mining
I'm also confused if its levels, or just how many you made in total that time. Instead of always getting a bonus make it per time they use it, just with smaller numbers to get a higher bonus |
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the text calls it a "pay increase" when you do /bouquetcount |
once someone starts earning 100$ per bouquet, hit me up.
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Add that to what..15$ or so? You only have 37$ per bouquet, and that's after an insaaaane amount of work. broken and not worth it. |
http://i1082.photobucket.com/albums/...d/facepalm.jpg
sorry guys but that gotto be the sissiest **** ever... like add a bounty or stealing system instead or something :P |
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And that's after 10 400 bouquets. Which is honestly not much if you have the flowers to do it. (Some active players have over 8k of each flower needed for the $13 bouquet) Remember, the highest bouquet is $13 a pop. 100 bouquets = 1.3k (default) In all honesty, I did make this update to compete with mining, I made it so players could still use the flower making to gain a fair bit of money. Flower making hasn't been used very much so hopefully this will give it a little kick. And Scoper there is no algorithm for it. ;) |
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I wonder why it's never used?... none of the other jobs require moving much at all. |
I enjoy tiptoeing threw the tulips, like a boss.
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flower picking is and has always been better than mining unless ur over miniong level 30 or something (it is also quite effective without a workers pot, unlike the other jobs)
2x yellow something (the common ones) 1x sunflower 1x red/dark purple aster easy 11$ |
era city ***** era era city *****
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I would have thought that we had a bouquet count string from the previous years and/or whether this new Flower System is using a fresh count or the former. I would have had a good paying job. Now I must start again lol :X
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Difference between this and mining levels is that mining levels speed up doing the work yourself. Whereas with this you can buy other peoples flowers and profit from it.
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What do you think of reducing the chances of bouquets breaking each time you get a pay increase or similar by a small percent? |
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I'll make it rise as your levels rise. Your chances for a good bouquet are now: 80% + (bonus pay) 80+(bonus pay) / 100 For a maximum of 90/100 |
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unless ur planning to work a ****load on era (why the **** would u? it's boring as hell and u can make more by merching), don't start mining |
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