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onwall2() issue
It's been awhile since I've used GS2, so I may just be missing something completely obvious. Any who, I'm getting into the swing of things and I start making an online baddie, when do movement checks onwall2() always returns true. I have set the shape and the checks are outside this. When I put the baddie on the clientside though, the onwall2() works properly.
Here's the script part : PHP Code:
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I think it's something about using a different tileset layout(type 1 instead of type 0[pics1]). There is some server option that lets you change this, I think.
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that may be it, I am using type 1, research time!
EDIT: heh, it has been a long time, but my server opts needed 'newtilesets=true' |
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