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Gani LockZ
When opening gani's as a text file, we can use such options as COLOREFFECT, ZOOMEFFECT, ATTACHSPRITE etc in order to manipulate specific sprite indexes.
I would like to see the equivalent of "LOCKZ index#" implemented as a means to prevent specific sprites from raising after an increase of player.z, similarly to how sprite index 0 (shadow) is automatically locked to the base of the player. |
I'm still waiting for player offsets :(
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