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Custom gani editor
Heya, so I'm making a new gani editor and I want to implement a lot of the features that Graal's has been lacking for a while.
Throw a list below. Maybe someone could come up with a hack that allows sprite rotation/color effects on a per-frame basis through scripting? If it's possible by doing it in the ganiscript itself (Can someone confirm this?), then I can build the script and send it along with the gani, as the editor already supports sprite rotation via ROTATIONEFFECT anyway, and making that dynamic wouldn't be hard. |
display particles on the gani editor
here Jerret made one then Stefan edited up a bit but u can download both here http://forums.graalonline.com/forums...t=79041&page=3 |
This one isn't ingame, it's offline, a separate executable. I can't display particles without parsing out Stefan's particle system declarations, and I have no idea how his format works and am not interesting in learning.
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Could you possibly add something that would refer to a single sprite index in your gani editor, but translate to a different sprite index every frame, making things like rotation sequences easier?
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You could just duplicate the sprites, and give each sprite a different effect then use the SCRIPT section to store the information required for you program to do it in some seamless way.
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I had planned on just doing something like building a script like this automagically for the user and appending it to file:
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Definitely not a good idea, running such a short timeout and everything. Adjusting the rotation in the onCreated() event should suffice. If not, maybe the onPlayerEnters() event will do.
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Progress, has all the features from GraalShop and then rotation at the moment. Can import movieclip position/rotation/scaling animations directly from Flash and translate them into ganis. That animation was done in Flash using a skeletal model rig and transferred in. It's for an iPhone game I was contacted to do. The editor wasn't meant for ganis, it exports to my own binary format, but with some small modifications I can add gani import/export features.
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I'm rather intrigued too.
Let me know when you'll allow others to give it a try :) |
plz make it where u can display particles effects too
that would be cool to have also roation the imgs too but please make it more eye candy then what u got so far |
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And please make it more eye candy? The ****? It's a developer's tool. |
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He is mad i say! Mad!
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simply if u make it more appealing on graphics wise it can attract more developers simply wow this progarm looks like its built pretty good then i see a snapshot like that and im like wow this is *** looking.
but heavens no i put a input in or a idea on something but hey crow i think u should focus on Atlantis and get ur ego in check and stop trying to be a wanna be elk |
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It'd be nice if you could possibly make it more new-developer friendly too.
I'd love to make ganis, but the tutorials I've found really haven't helped me that much. Maybe I'm just clueless, but that means there are other clueless people out there too that need as much help as me. Maybe if you could make it so that it has a sort of tutorial or help section that explains how everything works. That may be a stretch, but I figure it could help people get into developing. |
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not sure if you're still working on this Hezzy, but some features id like to see:
the ability to select multiple sprites at once. like a click drag Graalshop does this by shift clicking them all in succession. creating groups of sprites, and the ability to manipulate sprite groups. rotating/scaling/alpha changing sprites or groups of sprites per frame, or applying those effects over a specific timeframe. |
Hey Downsider, ever "finished" this? Even if you didn't, I'd love to get my hands on it. :p
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Yeah, I did at one point. Then I ported it to C#, lost the Java source, and integrated it into my own engine for my game's animation format and lost all backwards compatibility with Graal ganis.
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