Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Some iEra Levels. (https://forums.graalonline.com/forums/showthread.php?t=134264120)

iKota 08-06-2011 05:33 AM

Some iEra Levels.
 
19 Attachment(s)
Here are some iEra levels I've created.

Birthday Party Room
Food Mart Secret Room (using the bloody room image to decorate it.)
Food Mart
Events House for Era iPhone. (kind of dull)
Rodeo (Lucky Grab type game)
Toilet o'Chance (Lucky grab type game, working on making it a chance style game though.)
Water Park + water Park shop
My Graal House (inside)
Guild House For iEra (thats why it doesnt have any decorations)
Personal House outside (looks like the guild house, because I turned it into a guild house after making it.)

My bear Cave ;) haha, (Atlantis' tile set) not on Era, just a test to see their tiles.
Adding to that note, I fking love Atlantis' tiles.

Trivia Redesign (Because regular trivia was too big for iPhones.)

Also note, If they seem simplified, thats because I make them based on Era iPhone users. Not PC. haha.
And I'm not pro at LATing, just an amateur.

Supaman771 08-06-2011 06:13 AM

Levels are ok, they seem plain to me.. but with how crowded they get on IPhone I don't think that's much of a problem. (As noted)
I don't see any real skill though, all the levels are just basically squares with different color schemes. No eye catching detail or designs.. or really anything besides the god awful heart spam pink crap in the house. And is it just me.. or is the water in the water-park glowing?

The general idea of copying lucky grab with random themes seems rather redundant/pointless.

I don't play IPhone so I can't really judge much more than what I see in these screenshots. It would be preferable to get empty level screenshots to actually judge the levels themselves (Most are flooded with players).

Good job though.
And lol@godzilla tool.

iKota 08-06-2011 06:20 AM

Quote:

Originally Posted by Supaman771 (Post 1662153)
Levels are ok, they seem plain to me.. but with how crowded they get on IPhone I don't think that's much of a problem.
I don't see any real skill though, all the levels are just basically squares with different color schemes. No eye catching detail or designs.. or really anything besides the god awful heart spam pink crap in the house. And is it just me.. or is the water in the water-park glowing?

The general idea of copying lucky grab with random themes seems rather redundant/pointless.

I don't play IPhone so I can't really judge much more than that.

Yeah thats fair to say,
Era iPhone for older devices is really laggy. So you cant do anything TOO fancy without it causing a terrible mess in my opinion.

You gotta keep everything simple there also, as I stated. Its touch controlled based, and the players are less experienced than those of PC servers. Also the size of an iPhone / iPod (older versions) are only 420 pixels wide, by 320 pixels tall. iPads are better to see on, but the majority of users are iPhone / iPod. So you need to keep everything simple so they dont get clutter fudge.

Idk if that makes any sense, haha. Hard to explain.

Edit:
Haha now that I look at it, they do seem kind of boxy. I'll have to work on my skills sometime. x -x

Supaman771 08-06-2011 06:38 AM

Yeah I understand, it makes a bit more sense now but doesn't really change what I said.

@Those new ones attached:
The outside levels (regardless of tileset) are all just.. green and brown.

I like the 'bearcave' cause it has the water element, breaking the bland of green/brown.. but its just a straight line, maybe some more detail along the transitioning from grass>swamp>water. Same with the trees/path on the top, they're all perfectly horizontal.

Overall there's a few errors around, but I think they serve the intended purpose so nothing to really gripe about.

Gj.

iKota 08-06-2011 06:46 AM

Quote:

Originally Posted by Supaman771 (Post 1662159)
Yeah I understand, it makes a bit more sense now but doesn't really change what I said.

@Those new ones attached:
The outside levels (regardless of tileset) are all just.. green and brown.

I like the 'bearcave' cause it has the water element, breaking the bland of green/brown.. but its just a straight line, maybe some more detail along the transitioning from grass>swamp>water. Same with the trees/path on the top, they're all perfectly horizontal.

Overall there's a few errors around, but I think they serve the intended purpose so nothing to really gripe about.

Gj.

Thanks for the helpful suggestions. ;)
I'll try my go at less bland stuff, and share with the forum once I've done that.

I usually do stuff all perfectly horizontal / perfectly aligned because it feels weird if they're uneven. I think I have an OCD.

Unkownsoldier 08-06-2011 01:08 PM

You don't have OCD, but the human mind sees perfect symmetry as beauty. Or that's what I have heard. So it is quite natural to make things look even just because our mind thinks it is right. Keep up the good work ^^

ff7chocoboknight 08-06-2011 03:33 PM

Check out these bad levels. (only referring to the grassy levels)

WanDaMan 08-07-2011 10:11 PM

I really really enjoyed working with you!! Some great levels you developed and your graphics are beautiful. Most of all, I love your humour :D

*FREE HANDIE*

Pimmeh 08-08-2011 12:00 AM

Quote:

Originally Posted by WanDaMan (Post 1662407)
I really really enjoyed working with you!! Some great levels you developed and your graphics are beautiful. Most of all, I love your humour :D

*FREE HANDIE*

Huh? What? Are you kidding?
The levels aren't that good. I'd say they are plain and uninspired. They serve the purpose, sure, but it isn't something like works of art. Some levels on these forums are, but most of the levels used inthis game are on this level of quality. Good, adequate, but not excepitional or beautiful.

WanDaMan 08-08-2011 08:38 PM

Quote:

Originally Posted by Pimmeh (Post 1662421)
Huh? What? Are you kidding?
The levels aren't that good. I'd say they are plain and uninspired. They serve the purpose, sure, but it isn't something like works of art. Some levels on these forums are, but most of the levels used inthis game are on this level of quality. Good, adequate, but not excepitional or beautiful.

Oh sorry, your own individual opinion is inferior to mine evidently.

Pimmeh 08-09-2011 10:52 AM

Quote:

Originally Posted by WanDaMan (Post 1662525)
Oh sorry, your own individual opinion is inferior to mine evidently.

:confused: Now I'm even more confused. Usually I see you endorse levels that are works of arts. These aren't.


All times are GMT +2. The time now is 05:37 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.