![]() |
Text and GUI Rotation
When rotating text via showtext(), and using GUI controls, the behavior is...very strange.
This script PHP Code:
http://i.imgur.com/KaYxf.png If you add PHP Code:
http://i.imgur.com/uCZ0N.png The same happens when using rotation with showtext(). Is there some way to fix this, and rotate text without it looking like a complete mess? |
LOL. lol
|
Possibly by setting rotation center?
PHP Code:
|
Quote:
Playing around with it more, there seem to be a lot of things wrong with it... If you have a rotation of .3 thru 1.4, the text just doesn't display. Same with some other numbers as well... |
http://media.tumblr.com/tumblr_lav8jwxI6N1qbitum.gif
Blarghargharlargh. Oh, why thank you Nigel for that bump. Also, does Stefan ever look over the tech support forums? Or is there no point in bumping this thread? Because if nothing will get done, I might as well just start pming him and let this thread drop back to the middle of the page. |
Quote:
|
http://images4.wikia.nocookie.net/__...weekslater.jpg
This is actually quite frustrating....I just wanted to display sideways text. :( Is that so hard to ask for... |
Quote:
|
I posted about this 4 years ago. It does not seem to be a high priority.
|
Will try to fix it for DirectX9, it's working fine in OpenGL.
|
Quote:
|
Quote:
It would probably be better to just use openGL...Graal seems to run better with it. |
Has OpenGL support been improved? I dunno about anyone else but whenever I tried OpenGL with Graal it ran horribly. And I'm talking about over about 4-5 different PCs I've had over the years.
|
Quote:
I'm not an expert on how this stuff works but idling in a level filled with 25 nickname displaying NPCs, checking through task manager I find V6 + OpenGL to be taking half as much CPU as V5 + DirectX, weirdly V6 + DirectX is about 3 times as much as V6 + OpenGL. |
There should be an option in F3 to change between DirectX and OpenGL (for Windows obv).
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
I gave them a shot to try making it easier for a player to swap the other day and it did nothing for the player or myself. You mean switchtoopengl() right?
|
I've tried the mode switching functions before; on v5 they didn't do ****, and on v6 they just destroy the main window for me, leaving the playerlist open (but unresponsive).
|
when I tried them tuesday, they just did nothing at all as far as I can tell. Was throwing them in weaponfired and then having player.chat set to "isopengl", constantly returned 0.
ended up having to have the player add it to command line for short cut |
| All times are GMT +2. The time now is 05:19 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.