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-   -   Changes to Attack Types (https://forums.graalonline.com/forums/showthread.php?t=134263370)

Tigairius 05-28-2011 11:13 AM

Changes to Attack Types
 
Two attacktypes have been changed.

Blinding - Now it has a screen effect making it more difficult to see. It also adjusts your WC to be less effective (note it's an invisible adjustment). Additionally, you cannot use potions, scrolls, or manna leaves while being blinded.

Confusion - Confusion now causes two things. While you're using weapons it can cause you to randomly face the wrong direction, or there is a chance that while casting a spell it will interrupt you and cast a random spell instead (with exception of cancellation). It also makes bows wildly inaccurate.

Felix_Xenophobe 05-28-2011 11:14 AM

gonna lol when i make a mage cast restoration on me

cyan3 05-28-2011 11:16 AM

Nice updates :)

Quote:

Originally Posted by Felix_Xenophobe (Post 1651816)
gonna lol when i make a mage cast restoration on me

lol

StormYs 05-28-2011 01:34 PM

These are the kinds of updates that I would like to see, that make gk more interesting.

Cubical 05-28-2011 06:50 PM

Does the spell mass confusion cause confusion now?

ViperZakuto 05-28-2011 06:50 PM

nice. this game is getting awsome. this is so great tig. More updates in the past few weeks than i have seen in years. Keep up the great work GK team. we all appreciate your work for this server. I'll def be on more now. =)

Cubical 05-28-2011 07:09 PM

This totally beats the quarter updates

BigBear3 05-28-2011 07:39 PM

That blinding effect is brutal, but can be easily avoided by disabling lights. Something should be done to change that.

Sky 05-28-2011 08:35 PM

Pretty sweet updates!!! Should make fear do something cool!!

Seeya 05-28-2011 08:39 PM

plz don't update fear i'm brigid (-100 fear resist)

Stephen 05-28-2011 08:52 PM

awesome update, blinding should also slow the player while they're blind (otherwise they can run around wildly).

Seeya 05-28-2011 09:00 PM

they're blind not crippled Stephen

maybe make paralyze work

Tigairius 05-28-2011 09:10 PM

Quote:

Originally Posted by Cubical (Post 1651885)
Does the spell mass confusion cause confusion now?

Mass confusion should cause confusion, but needs to be tested. The only thing is that it doesn't display a message to the hitter when s/he confuses someone.

Quote:

Originally Posted by Cubical (Post 1651889)
This totally beats the quarter updates

It's a lot easier to update things when I'm not so busy with university work.

BigBear3 05-28-2011 09:38 PM

Quote:

Originally Posted by Seeya (Post 1651907)
maybe make paralyze work

Perhaps Paralyze could be used like a short stun holding them in place for a brief moment.

Seeya 05-28-2011 09:53 PM

make people lay down like they're dead, you sure as hell can't stand if you're paralyzed.

4 second stun, thats not enough for a mage to get off another spell on ya but if it's a mage + a warrior that's a deadly combo.

Cubical 05-28-2011 10:12 PM

Quote:

Originally Posted by Tigairius (Post 1651910)
Mass confusion should cause confusion, but needs to be tested. The only thing is that it doesn't display a message to the hitter when s/he confuses someone.

Didnt work earlier. I did it to pat

MajinDragon 05-28-2011 11:04 PM

Nice updates, gonna love the blinding thing and lol @ nap, mage restoring you, that'll be sooo jokes to hear them call you for healing - "uhhh, yea mate, check ur status messages"

BigBear3 05-28-2011 11:09 PM


Felix_Xenophobe 05-29-2011 02:31 PM

beastly mother****er there who blinded you

Stephen 05-29-2011 04:17 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1651990)
ugly mother****er there who blinded you

fixed x_x

Felix_Xenophobe 05-29-2011 08:09 PM

Quote:

Originally Posted by Stephen (Post 1652002)
fixed x_x

woah

woah

woah

BigBear3 05-30-2011 02:38 AM

Brody

Googi 05-30-2011 09:31 AM

Is poison still game-breakingly crippling?

Felix_Xenophobe 05-30-2011 10:17 AM

Quote:

Originally Posted by Googi (Post 1652154)
Is poison still game-breakingly crippling?

sort of

BigBear3 05-30-2011 02:19 PM

Quote:

Originally Posted by Googi (Post 1652154)
Is poison still game-breakingly crippling?

Quote:

Originally Posted by Felix_Xenophobe (Post 1652155)
sort of

Well, it's still the same.

xAndrewx 05-30-2011 02:26 PM

wow thats pretty crap lol

Felix_Xenophobe 05-30-2011 04:22 PM

Quote:

Originally Posted by xAndrewx (Post 1652167)
wow thats pretty crap lol

:cool::cool::cool::cool: WE HAVE ADDED COOL NEW STUFF TO ERA IPHONE








HATS

MajinDragon 05-30-2011 08:27 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1652181)
:cool::cool::cool::cool: WE HAVE ADDED COOL NEW STUFF TO ERA IPHONE








HATS

Gtfo!

*purchasing iphone 4*

Felix_Xenophobe 05-30-2011 08:34 PM

i was first in line!!!

xAndrewx 05-30-2011 10:47 PM

hahahaha

you win

MajinDragon 05-31-2011 09:53 PM

Question: Why does blinding prevent you from eating mana leaves, but not mana crystals?

There needs to be some form of control on them, as if there's little skill involved in magic currently, there's even less when a mage need not concern himself with his sp cap which is platinum limited.

Felix_Xenophobe 05-31-2011 10:10 PM

mana crystals need a cd really

BigBear3 05-31-2011 11:13 PM

Quote:

Originally Posted by MajinDragon (Post 1652420)
Question: Why does blinding prevent you from eating mana leaves, but not mana crystals?

There needs to be some form of control on them, as if there's little skill involved in magic currently, there's even less when a mage need not concern himself with his sp cap which is platinum limited.

That's a valid point. I didn't even realize.

Seeya 05-31-2011 11:24 PM

The fact it costs me 2 diamonds for 5 crystals, which gives me 500mp.. which is 10 seconds of casting... It's expensive, gives plat a good sink. If anything make Mana Crystals harder to get.

MajinDragon 06-01-2011 12:26 AM

You're justifying infinite mana by plat cost? Which isn't even all that much since base currency's hardly have any sinks at all.

There needs to be cooldowns in-place for restoration scrolls, mana leaves and mana crystals. With no restraints (with blinding now affecting leaves (??) only crystals have no restraints now) they make players too strong. If i were a mage today, maximizing my mana pool or mana regen would seem to be a useless ambition since i could just focus on platinum and buying crystals and my mana troubles would be completely gone.

Seeya 06-01-2011 12:41 AM

Mana crystals are vital. Even with them mages struggle to compete with Warriors, with their magic resist scrolls, etc. Give me something that makes you do 1 damage with every slash and take away your poison and I'll give you mana crystals.

MajinDragon 06-01-2011 01:54 AM

Your ambitions aren't for balance, but for mage superiority. I'm not denying there are inequalities between the classes, that predominately rest with resistances, but infinite mana makes no sense in GK, or any MMO for that matter. And I'm quite certain infinite mana is a taboo, in most games that utilize mana, in general save for very short periods of time at few occurring instances.

Cube's proposal, http://forums.graalonline.com/forums...hp?t=134263382, to have bmode dmg and resists reflect the arena's would solve many current problems but as far as taming magic goes, cooldowns, casting times and magic levels still need to be addressed.

BigBear3 06-01-2011 02:44 AM

Conserving your mana is a huge part of being a 'caster' in pretty much any game. The entire PVP system needs a serious overhaul.

Seeya 06-01-2011 03:26 AM

If magic level increased damage I'd be fine with Mana Crystals being removed, I'd actually stack 30 30 pow/wis, instead of 17 18 w/ 6.5 speed.

It's hard to say it's reasonable that my mana blast costs me 65 MP and it would do the same damage for 15 MP at level 10

MajinDragon 06-01-2011 03:51 AM

No one is calling for Mana Crystals to be removed, they're a good addition to the game. Many mana inclusive games have mana potions. It's just obvious that like with restoration scrolls and mana leaves, they need to be controlled, so that people don't have infinite mana or hp.

Mana crystals haven't always been used in such addictive proportions, and mages have coped. I've fought good mages in the past who haven't needed to resort to spamming their highest mp cost spells and gouging themselves on mana crystals to start the process over.

Infinite mana doesn't solve the problem of magic levels being useless, or resistances and damage not being scaled well, it's just another problem that should be rectified and not be defended by other problems. 'If problem a gets fixed i'll let problem b be fixed'. How about problems just be fixed?


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