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Graal Editor fix specifically for GK
I see a few threads about the tileset issues with edtior but after browsing through them I haven't seen problems specifically about the editor not wanting to switch to the GK tilesets.
Seeing as how I've recently lost my fixed editor, I need to fix the new one. Can someone please remind me what data I need to copy/paste between files to make it work? |
1. Delete FILENAMECACHE
2. Log on to GK 3. Use the appropriate addtiledefs script |
Quote:
First two steps are done. Where's the script I need to use? And how do I use it? ^ Please don't tell me you're talking about adding some script to an NPC in every level I want to use. That's never worked for me and there is a better way to do it. I know, I've done it before. I've just forgotten what it was. |
You could use this:
PHP Code:
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Well, the original fix I found involved tracking down a particular file, deleting the information in it, and then copy/pasting a block of information into it from another file in a completely different folder and bam. Everything worked.
Didn't need to fiddle with any sort of script at all. Screw scripts. Once I did this I never had a tile-related editor problem again when working with GK maps outside and in. It even correctly identified the correct indoor tilesets for different kingdoms. |
Assuming:
1. Deleted FILENAMECACHE 2. Logged on to GK 3. Graal and the Graal Editor is closed. Well there's that way too: 1. Go into your levels/tiledefs folder 2. Delete tiledefsOffline.txt 3. Copy tiledefsGraal%032Kingdoms.txt 3. Rename the copy to tiledefsOffline.txt 4. Start the editor. |
Problem solved.
Apparently the problem was I was missing a file named loadgmaps.txt in the Graal folder. Once I carried it over from a previous version of the game that had a working editor the new one began to work as well. |
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