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Fortune Box (Event Shop)
Random Prize Box You’ve seen the fact that players request a new event shop. Players aren’t accepting Event Coins in trades for the fact it’s a renewable currency (Event Coins) for their unobtainable items. We realise this, and i see several simple fixes to many of the servers bigger problems. What it is- Basically, the idea in itself is to add three new items to the event shop. The items added will be technically random prize boxes, they will cost 25, 50, and 75 event coins respectively. The price of the box will coincide with the items you would get from them, as a 25 EC box will give you lower tier items, you would get very rare items from a 75 EC box. Reasoning- The reasoning for this all is to fix many old problems we have always had. Getting items into the economy, getting Event Coins out. More events would be hosted, with Event Coins more in demand. We would keep the limited items limited, yet we would release a lot more rares. With a hopefully expanding player-count from Graal Kingdoms iPhone we will need more items in the economy, and this is a steady, worth-while update that can be done easily to please many players.I see this as an also easy way to release new items into the economy. As if someone posts in the graphics submissions, and you don’t want to have to host one off, you can add it to the Merchant’s Fortune Box, giving players a shot at one of a kind items. It’s a means for an ends to a lot of things. How this can be implemented- This can be implemented easily, using the GK gift boxes as images for the fortune boxes. Simple enough, and not needed of much development. I could see you just replacing the RDA/BDA merchant in the Event Shop with the Prize Box Merchant, and add RDA/BDA/Speed Amulet to the the Gale Merchant. Ideas of prizes per box- This is just an idea. If this were accepted I'd sit down and make a huge list of items that the boxes could give. I'm not putting that effort into it if it's not accepted yet. Adventurer’s Fortune Box- 6 Enchant Armors, 3 Increase Weapon Damage, Phoenix Helmet, Plate Mail of Power+6, Full helmet of Might +6, Speed Amulet, Dustari Boots, Pirate Boots, Snow Boots, Shield of Frost, Green Cloak, Thunder Sword, Ice Flaming Sword, Cloak of minor protection +12, Farming hat, Flaming Ice Dagger, Ice Dagger, Merchant’s Fortune Box, Hammer of Agility. Merchant’s Fortune Box- Inferno Sword, 12 Enchant Armor, 5 IWD’s, Belt of Crystal Heart, Wood Bracers, Sigil of Thunder, Sash of Clarity, Phoenix Shield, Inferno dagger, Tyrant’s Fortune Box, Gloves of Dragonhide, Hammer of Might, Bakers Boots. Tyrant’s Fortune Box- Gloves of the Bandit, Blue Dragon Amulet Fragment, Red Dragon Amulet Fragment, Darkflame Sword, Demon Shield, 12 Enchant Armors, 6 Increase Weapon Damages, Mercury Belt, Monkey Sandals of Gust, Elven Boots, Blood Ring (1), Gauntlets of Strength, Girdle of Strength, Hammer of Sorcery, Demon Stone. Idea, perhaps add a box called “God’s Fortune Box” that can’t be bought or obtained unless by getting it from the Tyrant’s Fortune Box. In the God's Fortune Box we could have only the most elite items.. Girdle of Fighting, Gloves of the Giant, Ghost Pirate Amulet, Mithril Chainmail of Lightning, etc. (Just some ideas, it’d be nice if you would look through them to see how it would work out pretty well.) |
hah, you took my idea for the 3 tiers of boxes ;) anyway good idea. i support this :) we definitely need a way to get all of those 1 of a kind items so that players dont need to spend USD for pixels :p
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Love it!
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But you posted it today?
I like the idea though. Seems simple enough to do, hopefully it will be done to some extent. |
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this is a great idea. Let's get this show on the road. =)
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No thanks. This would only help people who've horded ec, and new players wouldn't even have enough for the low tier box.
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Would be a good idea, just introduce a new type of event currency to prevent all the horders from benefiting.
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why should they not get something for collecting for as long as they have? seems only fair.
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On top of that, they would be the only ones to really benefit from it as well. |
Are you ****ing serious? You're saying the 900 EC i've "hoarded", which I'd like to say SAVED, because the current EC shop sucks... would be useless? You know how ridiculous that is to say? I spend EC's, I save EC's, it matters the deal I'm getting. Why make my 100k diamonds worth of EC go down to nothing? I've played atleast 1k hours saving all this up, wouldn't really be much fun for me to see all my currency go null.
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yeah and i would like a reason to actually save my EC. they are so worthless i immediately sell them when i get them :p we definitely need something like this. without a doubt
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"No mom, I don't want that candy, I want THIS ONE!!!" o_O |
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If there were reasonable means of obtaining the items in these boxes, I could see a reason to disagree but it sounds like GK could really use an EC Sink and an easy way to get ancient items back into circulation again.
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But then what would be the new currency?
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Diamonds. Which could also be used for buying GK's/EC's.
and items, as always. |
I love GK. There's hardly a lack of content. The only problem is a lack of players, and nobody new wants to play, cuz the playercount is too low for them. So, don't be discouraged by the "low" playercount. It's been picking up lately, and you don't exactly need too many players for GK to be fun. I think everyone should give it a shot. (And just for the record, the playercount is sometimes the same as UN when you take the staff RCs {and staff} into account.)
This is cool, btw. Also, I really don't see much of a problem with the GK economy right now. There are some people who have large amounts of EC / diamonds / platinum, but this has come from playing the server for a long time. I don't see an issue with players 'cheating' in events and getting an unfair advantage. (Obviously, the players who are online more often tend to win more, but is this really unfair?) |
Platinum is the only legitimate currency. EC and Diamonds (etc.) are just currencies used in place of platinum because the large amounts required to purchase whatever item. They are basically placeholders. (250p = 1d = .2EC) or whatever the current formula for trade is.
I agree that you shouldn't benefit because you hoarded a certain item and it got magically turned into a usable currency. And the EC are already spendable.. there shouldn't be a 'sink' added [or reward] for them crying that they don't like the current selection of items and instead hoarding a placeholder currency. They especially shouldn't be rewarded when they are able to hoard these said items when the server is virtually dead. That Kale can coordinate events whenever he pleases (2 players on for who-cares, being EA... or order his EMs to 'go host events' during times hes online) and simply buy himself unrestricted EC flows into the economy during down-times of player activity. Leading to single players with-holding staggering amounts of EC. Knowing this current EC situation; I would change my original opinion because the idea is based more on you [and other hoarders] personally gaining than a new inlet for items. |
what other server's EC shop hasn't been updated since 07? either way, people trade in EC's. Not only I have EC's.
It's funny how biased you are, thinking I'd ever abuse that kind of stuff. That's ridiculous, as everyone knows Tig's consequences for abuse are farrrrrrrrrrrrrrrrrrrrrrrrrrr worse than the gain of a few EC.. when I already have 900+ |
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People who have EC will most likely spend (or trade it to others) it all on these boxes, and there won't be an issue with EC-hoarders anymore.
In fact it'll actually put items back into the game and increase the chances of others getting these once-unobtainable items. |
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just to say I've never seen anyone host with less than 15 people on. so get your facts straight man. even if someone would host with 10 people on. if they can get 5-10 players to play... thats usually the average for an event. it's just been pretty large cause people came back for easter. It's not like he would Sell them for USD or something... they will more than likely get traded around. Some people might though... but that's the same with any game... especially ones that have rare one of a kind items. |
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The only thing to do with EC on Graal Kingdoms is to save them, because there are so many of the items in the Events Shop, in the market right now. Why spend 75 Event Coins on an item when you can get it from a player for less? I don't know where you got that logic from, i'm not trying to sound rude i'm just trying to put the EC market into perspective for you. |
I just have so many ideas.. I honestly play GK around 9 hrs a day. Ideas like adding a single blood ring to the box, that increases trade.. overall, this idea is a HUGE temporary fix to a lot of the servers problems. We can start releasing a lot of new nice dungeons (12-24hr instances) and continue on this path. Would make GK awesome.
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A prize map (indicated with the letter P) that's a rare drop like brutal maps, but when you enter it there are several closed off rooms like the haunted houses, every time you finish a room you can move to the next room, on until you reach the last room where you can open a chest (similar to the three chest event) and get a reward of a few diamonds, gems, money or alchemy ingredients.
Just tossing this idea out there. |
Sure. I don't have a problem with the idea. It's not the best idea. The pre-enchanted prizes is strange. Just clean items would do. None of the prizes should be alchemy gear either. You can think of other things.
A more realistic 'fix' for the EC shop would just be new prizes. |
Not the actual alchemy item like armor and weapons, but maybe some of what is needed to make them? Some hard to locate monster parts or the really base ingredients like mineral oils and such.
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Because of a lack of other realistic ideas i'm actually going to support this aslong as it includes "all" the items that are not obtainable by other means, careful consideration needs to be put in to the minimum output per box and also the maximum output per box and should be aimed towards being close to the cost of the box on average.
The big problem would be EC value scaling completely out of control and that should be avoided at ALL costs, if EC value doubles after this is released i would consider it a failure. And on a slightly unrelated point i would like to see more regulations on events staff regarding the distribution of event coins and documentation of who they are released to as the value of EC's is no longer trivial. |
It would be also neat to make rare items on the lower level boxes which has a low chance of gaining. And a rare ring could improve the chances of getting more rare items.
Also, a Chaotic fortune box would be awesome. Costs around 50 EC and has a 50% chance of getting nothing. But godly items can be in there. So it's like a Risk-box. Just some ideas. Could make a long list. |
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I wouldn't really want to handle the drama of a "ultimate risk box" i can see it happening, people having no control over their addiction to spam buy them till they have nothing.
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a system to award players by EM's can be simply logged and monitored. Can also give out "EM EC's" to EM's that convert to EC's when given to players w/ a command.
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I believe this would be a good idea if there was a large amount of EC's out there, it would be a way for people to dump EC's and probably get nothing in return a majority of the time. I'm doubting the percentages would be 50/50 if this was ever added, but I guess having the ability to gamble your EC's wouldn't be a bad idea.
But, before we add some thing like this I think that the EC shop needs to be updated with more modern items, namely a entire set of equipment would be great. To give new players some thing to strive for as far as collecting EC's goes, I think you would need to add sets for sorcerer/warrior types. When I say set, I mean rings/helmet/boots/belt/weapon/shield/mask/bracers/gloves/armor/necklace. Even re-releasing dead items, or items that are in low supply would be a great idea. I understand there are worries about balance issues, but I would rather have more consistent players then balance right now. |
Why was this not added?
Hopefully IF the ec shop ever does get shuffled, we'll see these on trade tables. Imagine the value of 'God's Fortune Box'? |
In my head, I imagine it to be a box, you drop it to the floor (in a safe place, such as your house) and a cloud of smoke appears. An item will be on the ground under that.
VERY much should be a tradeable item, unless it'd be easier to script a type of box/vending machine.. that you insert EC's and get a rare item. |
Why not just have it as a consumable item? Double click to open and consume it, and a random prize appears in your inventory. If anything fancy should happen, some fireworks or other effects go off around the player who used it. Different effects for the different boxes. And anyone who uses the most expensive box and especially the God's box would send a server wide message along with effects revealing what they found.
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ya that would be boss
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