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Load GMAP without adding to server options?
I have a gmap named "mymap.gmap". I have a script which creates temporary copies of it.
For example, it will create one called "mygmap1234.gmap" and copy all of the levels and change the GMAP file contents. The only way for the server to load the GMAP on serverside (i.e. for the player's level to be "mymap1234.gmap" rather than "mymap1234_a1.nw") is if I use the addgmap function. Quote:
Is there a way to load a GMAP on the server via script without adding it to server options? |
Maybe store the gmap data in a file and when it's not active remove it from the options via script (If you can), then when I player needs to use it load the file and add it to the server opts
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I had this exact same issue when I expanded Zodiac's Instance Generator to also work with GMAPs.
I think the only elegant solution to this is for Stefan to add a removegmap(gmap); function. By any chance did you try just calling loadmap on the serverside? Bump-it |
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I tried loadmap, doesn't exist serverside. Updating the level (via sendToRC) didn't work either :(. |
loadmap clientside (in GS2) always seemed to work for me... but i might be wrong.
these gmaps are a big mystery. |
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Stefan, is it possible at all for the server to load a GMAP without adding it to server options?
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Bump, need this again.
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Sorry to revive a dead thread, but I'm assuming this is still unanswered - the Era Instance Manager still adds a crapton of temporary gmaps that we have to clear if we decide to go that route with a gmap. Sorta sucks.
I hear that Delteria and Zod are both using gmaps in their Instance scripts - how are you doing it? Is someone manually deleting the entries from Server Ops every day? |
Era is using delterias instance system by the way. And created gmaps are not added to server options on delteria. Maybe its a login thing.
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See this thread:
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