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xAndrewx 03-10-2011 11:33 PM

Suggestions
 
/listen 0

Returns nothing - by that i mean NOTHING.

Multiple Account Logins

I find it difficult to trade over items. Why is this disabled anyway?

Conqueror 03-10-2011 11:36 PM

Multi-account leveling possibly?

nullify 03-10-2011 11:51 PM

http://forums.graalonline.com/forums...hp?t=134258021

And methinks that's one of the main reasons multiple logons were disabled. (item movement/storage)

xAndrewx 03-10-2011 11:55 PM

Ah I have a house. o-o

Would be nice to re-add the partying for the leveling stuff

nullify 03-11-2011 12:42 AM

Lots of things would be nice on GK. But neglect seems to be the only thing happening.

Gothika 03-11-2011 12:54 AM

One of the reasons the multi-account login was removed during the holiday event that released the Winters Frost Shield's to stop people hoarding masses of event items using multiple accounts, I think.

nullify 03-11-2011 01:46 AM

Highly doubtful, due to those items requiring gold to obtain.

xAndrewx 03-11-2011 08:09 PM

Any chance to re-enable it? Its a shame it was removed =[

joel34 03-12-2011 09:57 PM

Yea. We don't have enough playercount in general to be disabling a very convenient option. It's better for the overall game though.

whiteeagle666 03-25-2011 02:03 AM

i have a problem
 
i was in the trading house on main and people were bragging about usd stuff
something has to be done about it it unbalances the game
it is cheating and a slap in the face for people who worked hard to get where they are

MajinDragon 03-25-2011 02:30 AM

Quote:

Originally Posted by whiteeagle666 (Post 1638700)
i was in the trading house on main and people were bragging about usd stuff
something has to be done about it it unbalances the game
it is cheating and a slap in the face for people who worked hard to get where they are

The bigger issue is that usd'ing is the only way to get good items in a timely fashion. The 'work hard' route is one few take as it requires 2-3k hours of constant grinding.

Usd'ing is bound to happen with online games, instead of focusing on how to better enforce anti-usd rules, focus should be put on making usd'ing unnecessary and not even rewarding of the most elite items which should only be obtained through legit methods of gameplay. But change in GK is as likely as Oprah Winfrey beating Usain Bolt in a 200m finals race.

nullify 03-25-2011 04:03 AM

usd plz

Gothika 03-25-2011 09:33 AM

If people are gonna USD anyway might as well let Graal profit from it and open up a cash store where you can pay so many grelats to "rent" a demon stone for 30 days or whatever.

joel34 03-25-2011 09:42 AM

Several people play GK for the exclusive market of GK. If you don't have USDing, a lot of items would NEVER move.

cbk1994 03-25-2011 12:59 PM

Quote:

Originally Posted by Gothika (Post 1638742)
If people are gonna USD anyway might as well let Graal profit from it and open up a cash store where you can pay so many grelats to "rent" a demon stone for 30 days or whatever.

Agreed, just look at the success Zone had with it.

Shadow5596321 03-25-2011 09:33 PM

Zone gained a new form recently.

Gelat shop for temp items, and USD for perm items from other people.


-edit- Lol more fail rep.

whiteeagle666 03-25-2011 10:35 PM

i do agree i know i play games like lord of the rings online you have unlimted world
but they do have a store where you can buy stuff and they make a killing

nullify 03-26-2011 03:15 AM

They have a playerbase (presumably).

MajinDragon 03-26-2011 09:39 AM

GK is in no way suited, at this moment in time, for a gelat-items shop. And is a very long way from that. Be that as it may, since more content will seemingly never be released, and a major issue is still the availability (lack-off) of items, making items available via gelats (renting) and the event coin shop (seriously.. this has been an easy and credible mid-term solution for so long) would be a welcomed change since currently, no change is taking place at all.

joel34 03-26-2011 10:14 AM

we want change

Gothika 03-26-2011 10:32 AM

If GK had a Grelat shop they could probably do away with having to pay to play it which would surely make more newbies stick around and possibly tempt a few classic subscription players to come back to it.

Demisis_P2P 03-26-2011 11:24 AM

It wouldn't be hard to make GK into a very good server. Stefan just needs to be willing to let somebody have full control over it.

Craigus 03-26-2011 01:12 PM

Cash shop is very viable for kingdoms, i really don't want to see equipment in there though we can solve those issues in other ways but there are many things that could make a players life easier without having a serious effect on gameplay (the key to a successful game shop system)

Demisis_P2P 03-26-2011 01:26 PM

GK needs equipment in a normal shop more than it needs it in cash shop.

It wouldn't be hard to make a couple hundred more items for GK and then set up Armor and Weapon shops.

And maybe even make a mine closer to Bomboria so that it's easier for newbies to start out with crafting, etc.

Speed up the first few levels a bit.

Fix or change/remove broken spells.

EDIT: Classes shouldn't start without Reading, that is just plain annoying for no reason at all.

xXTaikunXx 04-03-2011 03:21 PM

put in some more items in EC shop or replace the weird useless items with something useful. there's too much stuff in there, noone needs. (that weird ac +4 shield for example, black guard helmet, and stuff like that..). also event out more red dragon amulet fragments/blue dragon amulet fragments if there is already craftable RDA or BDA. makes no sense if you have no chance on getting fragments. that would improve alot already. eventcoins are pretty much useless right now, since the only nice items are gale and that dex amulet (whereas the market is flooded with them). i think that would be a good step forward

Craigus 04-03-2011 04:14 PM

I'd rather revise all the crafted/alchemy gear stats to bridge the gap between event gear and event and revise some event gear stats if required to make sure they are slightly better then the revised crafted items.

If this path was chosen i would be happy to assist in balancing the items but i don't feel like creating a template of the idea and putting the work in if nothing came out of it.

xXTaikunXx 04-04-2011 10:53 AM

Quote:

Originally Posted by Craigus (Post 1640982)
I'd rather revise all the crafted/alchemy gear stats to bridge the gap between event gear and event and revise some event gear stats if required to make sure they are slightly better then the revised crafted items.

If this path was chosen i would be happy to assist in balancing the items but i don't feel like creating a template of the idea and putting the work in if nothing came out of it.

Actually that's a good idea (to bridge the gap btw. alchemy/crafted gear and event gear). That would bring more new players to GK. I see many newbies playing until lvl 10 (no gold) and then they want to trade, because they maxed lvl and all they get from "rich players" is a "lol @ your offer". So if we bridge that gap, it would keep those players @ GK i guess, since there is no need to get event items, because they have a good gear they can lvl with further than lvl 10 (which makes them purchase gold and I guess Stefan would appreciate that too). That's a good point. Since the spawn rate on RoW/IWD/EA was drastically reduced, new players can't really catch up and get something valuable.

There is no point in upgrading to gold, if they don't get help from high lvl players (who only idle, trying to trade some stuff, when they're on - including me). I agree with your suggestion. Maybe the first step would be to ensure that players can alchemy some sort of Ring of Thieves, or Strife or something like that, because rings give the main stats and it's hard to get good rings for beginners and I can imagine that it's frustrating and boring to run around with 1,7 speed or something. Or some sort of "Quest-system" where you can get rewards for finishing quests (something like "Gold Key - finding somebody quests" with RoT as a reward) - just simply a way for beginners to catch up would be neat and raise the playercount on GK.

nullify 04-04-2011 10:56 AM

GK needs more auctions for kingdom leadership.

roboman43 04-13-2011 03:20 AM

perhaps a way to get EC or dias using large amounts of play? Some people aren't that good at events and EMs run out of EC eventually :P 250 plat per dia would be a good price, seeing as they can be sold for 242 at the shop. and EC could be 10000 platinum each, maybe a little more.

Seeya 04-13-2011 03:33 AM

Quote:

Originally Posted by roboman43 (Post 1642982)
perhaps a way to get EC or dias using large amounts of play? Some people aren't that good at events and EMs run out of EC eventually :P 250 plat per dia would be a good price, seeing as they can be sold for 242 at the shop. and EC could be 10000 platinum each, maybe a little more.

I'm sure we'll never have a problem keeping our EM's supplied with EC's anymore :)

whiteeagle666 04-15-2011 01:52 AM

i have some ideas enchanting alters where wizards can add elemental powers to weapons
i new way to make money besides blessing and colleges like the collage of magic os swordsmanship stuff like that


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