| PowerProNL |
01-08-2011 02:53 PM |
Easy BMI Calculator with Feet/Pounds converter
Ok, I have decided to make my own BMI Converter.
The BMI Converter looks how fat u are. If your BMI is higher then 30 then you are way too fat if it's 24 you are healthy.
I tested it and it works very well!
Installation:
1. Create a weapon (name doesn't matter).
2. Copy and paste this script.
3. Give your self the weapon.
4. Fire the weapon (select the weapon and press D).
5. Have fun :D.
Feel free to use it anywere, share it doesn't matter. I did this for you :).
PHP Code:
/* This is made by PowerProNL. Feel free to use it, edit it. as long as I get the credits. Don't edit this and say that you have made it because that is sad. */
//#CLIENTSIDE function OpenBMI() { BMI_Window1.show(); new GuiWindowCtrl("BMI_Window1") { profile = GuiBlueWindowProfile; clientrelative = true; clientextent = "386,112";
canmaximize = false; canminimize = true; canmove = true; canresize = false; closequery = false; destroyonhide = false; text = "BMI Calculator"; x = 364; y = 372;
new GuiButtonCtrl("BMI_Button1") { profile = GuiBlueButtonProfile; height = 25; text = "Calculate BMI"; width = 229; y = 87; } new GuiButtonCtrl("BMI_Button2") { profile = GuiBlueButtonProfile; height = 57; text = "Feets to M "; width = 161; x = 227; } new GuiScrollCtrl("BMI_MultiLine1_Scroll") { profile = GuiBlueScrollProfile; height = 87; hscrollbar = "dynamic"; vscrollbar = "dynamic"; width = 227;
new GuiMLTextCtrl("BMI_MultiLine1") { profile = GuiBlueMLTextProfile; height = 16; horizsizing = "width"; width = 202; } } new GuiTextEditCtrl("BMI_TextEdit1") { profile = GuiBlueTextEditProfile; height = 20; width = 136; x = 89; text = "ex: 1.66"; y = 8; } new GuiTextEditCtrl("BMI_TextEdit2") { profile = GuiBlueTextEditProfile; height = 20; width = 137; x = 89; text = "ex: 61"; y = 42; } new GuiTextCtrl("BMI_Text1") { profile = GuiBlueTextProfile; height = 20; text = "Your length in m"; width = 84; x = 3; y = 7; } new GuiButtonCtrl("BMI_Button4") { profile = GuiBlueButtonProfile; height = 55; text = "Pound to KG"; width = 159; x = 227; y = 57; } new GuiTextCtrl("BMI_Text2") { profile = GuiBlueTextProfile; height = 20; text = "Your weight in kg"; width = 85; x = 2; y = 40; } new GuiTextCtrl("BMI_Text3") { profile = GuiBlueTextProfile; height = 20; width = 8; x = 2; y = 64; text = "BMI:"; } } }
function BMI_Button1.onAction() { this.cm = BMI_TextEdit1.gettext(); this.kg = BMI_TextEdit2.gettext(); this.cm1 = this.cm * this.cm; this.bmi = this.kg / this.cm1; if (this.bmi < 18) { BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have a too light weight."; } if (this.bmi > 18 && this.bmi < 25) { BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have a perfect weight."; } if (this.bmi > 25 && this.bmi < 30) { BMI_Text3.text = "BMI: "@int(this.bmi)@" = You are fat."; } if (this.bmi > 30 && this.bmi < 35) { BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have Obesitas."; } if (this.bmi > 35) { BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have Morbide Obesitas."; } }
function BMI_Button2.onAction() { this.cm = BMI_TextEdit1.gettext(); this.cmm = this.cm * 0.3048; BMI_TextEdit1.text = this.cmm; }
function BMI_Button4.onAction() { this.kg = BMI_TextEdit2.gettext(); this.kgg = this.kg / 2.2; BMI_TextEdit2.text = int(this.kgg); } function onWeaponFired() { if (!BMI_Window1.visible) { OpenBMI(); } else { BMI_Window1.destroy(); } }
Url to video (little preview): http://www.youtube.com/watch?v=g3vcalwc_b4
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