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Graal Editor - Glitch?
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Hi all, I found another bug I THINK for Graal Offline Editor.. It's been happening for a couple days for me now. My levels I load from my friend's server I work on, and levels I created myself appear mixed up and glitched. Random tiles are scattered around the level everytime I load and play it. Also this happens.
Attachment 52135 |
if the server you work for is using another tileset, probably modern style, you are missing the tileset.
this is not a glich. |
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If you are swimming in the cliffs of pics1, the tileset type you've used is 1 in the script. Switch it to type 0.
The tileset type value should be the very last number in your script: PHP Code:
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i don't think there's something wrong with what type it is by judging of his previous threads, rather that he doesn't have the proper tileset or levelprefix- as i said, please post the script that you are using to change tileset(s). |
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Heres my next problem: How do I set my server's tileset in because I just get a grassy screen with a black diagonal square line going up and down throughout the level.. Is it like addtiledef cypheria_tileset2.png,,;? I want it to be like that for every level I open, etc. |
Setup a main system as a wNPC and add it to your player.
Inside this system, you can use the line I wrote as an exemple in my previous post. You can use as much addtiledef's as you need, to set the proper tileset on each place. Don't forget to use addtiledef on clientside. |
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such as "addtiledef tileset.png,myserver_,type(0 or 1)" now, if your level starts "myserver_" your going to see tileset.png on that level. |
You need to set the type (not sure about level prefix, but you should set that too). If it's completely custom from ground up, chances are it's using type 1, but if it's just small mods to pics1.png, it would be type 0.
addtiledef cypheria_tileset2.png,cypheria,1; as an example. |
dang u people, he is having a problem with hes editor, not ingame.
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