| ffcmike |
10-31-2010 02:23 AM |
Future of Global Currency
With it being suggested that the subscription policy may (albeit gradually) be altered to a system more similar to that of iPhone where the game would be mostly free but with certain upgrades or perks available for purchase within the global shop I've been thinking about what could be the most productive way this could be implemented.
Something that comes to mind is that with seasonal holiday events such as Halloween now being very much a tradition on the separate main Graal servers could the rewards of participating in these types of things perhaps become inter-twined with the Global Shop, or to put it simply allow for servers to reward either Global Gralats or a new form of Global points?
Obviously this is something that would have to be very strictly moderated, limited and only available to a select few servers in order to prevent abuse, but I believe it could act as a greater incentive for players both established and new to participate across the server list if there was a greater freedom in what they could gain and therefore an increased chance of obtaining something more relevant to them, whereas you might not get this with each server individually offering something unique from that server.
With the ability to award a form of Global Points or Currency I believe this could also be efficient in generating extra playercount and subsequently an increased return of revenue in itself, gralats on iPhone for instance are obviously primarily intended to be sold for real money, with the fact that you can farm them in game at a slow rate some people would as a result be obtaining things in game without paying in money, but also involving themself within the community which is ofcourse what the game primarily revolves around which in turn stimulates activity and increases the chances of more people paying into the game, in theory this more than makes up for the original loss.
I'm sure that with a mostly free subscription policy playercount would start to rise anyway, but applying the same logic to the top PC servers that have activities and events alot more fun than farming or grinding (not that grinding doesn't exist on them), plus allowing the equivalent of trials to earn the equivalent of a subscription by persevering through such things as events over a long period of time I'm confident this could result in a win-win situation in terms of both playercount and revenue.
|