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revernita style rough draft
THIS IS NOT A LEVEL. its a graphical example.
Rough draft of the style of my server revernita im working on. this is not a level just a example of what the tileset looks like put together (on ms paint) I made everything in that picture except a couple of default tiles you can probably spot. go all out on the critism but be specific on what you do not like (dont say everything lol) i want to make this as good as it can be so i need help :D http://a.imageshack.us/img839/4151/r...setpreview.png |
I'm not much of a guy to judge about artwork, but I really think this tileset has some potential if you really work with it more. Right now I see too much contrast in the level and I don't care for the roof and pizza/stop sign quite too much.
I'm really interested in seeing what you make of this tileset, good luck! |
Nothing's really proportional. The trees are massive compared to the buildings, which seem extremely small compared to Graal's usual standards. I guess since it's a tileset and not individual graphics, you could make the road wider without changing much
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seeing a normal graal player walking on that road would be ridiculous to think they could fit on one side, if you intend on adding cars or any vehicles in that sense a single vehicle would take up the whole road.
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Windows: - The top of windows do not run into the roof of buildings. - The top highlight on the window is far too bright. - The bottom of the window seems to bleed into the building. Doors: - Outline around the door just needs redone. The sharp darkness serves to confuse the eye when looking at a building. - Hardware on the door looks like specs. Trees: - Outline makes them appear "pasted" into the level. Sidewalks: - Too much of a gradient appearance overall. Lamppost: - It is MASSIVE, and sort-of flat looking. :p Street: - The way you've done your street lines would normally be indicative of either a non-highway road with a minimum of 45mph, or, one-way urban roads. This isn't as much a criticism as it is me wondering which of the two you're aiming for. Critique-wise, your road lines are disproportionately thick. Other General Issues: - You are using multiple light sources in your objects which detract from visual cohesion. - Objects appear disproportionate in general. |
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^ everyone laugh.
i think that was the result he wanted. |
okay i have to admit i lold at that. widened the road tho.
http://a.imageshack.us/img409/4151/r...setpreview.png |
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I'm not saying that everything should be proportionate, because then you'll have buildings that are stupidly large and take up multiple levels. But you still need to kind of preserve some sense of scale. Another thing I noticed is that the grass edges around the sidewalk, and the dirt patches, don't match the rest of the grass. If you want to see a modern server tileset done properly have a look at some of the levels from the last iteration of Bravo (Bravo Evolved?). |
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pojo
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Looks cool.
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These are some screenshots from Bravo Evolved, which was the modern version of Bravo. Probably the best looking modern server, imo. http://www.graalonline.com/community...suburbana3.png http://www.graalonline.com/community...dor/bravo2.png |
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i guess you still have to put everything into the tileset etc, but let me point this out to you.
Look at the attachment, the windows are 16px wide, the size of a tile, so thats good, but the space inbetween is 13px,so no tile would actually fit there. |
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Okay, another tip though, your first thread was called pimp's graphics, and it's alot more pleasant for other people if you try and keep all your graphics in one thread, it won't flood the graphics forum that much.
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oh oops. sorry im used to a different website. im kinda new here.
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Ya Bravo looked good, anyway, I don't know about those trees, but its pretty good :)
There is no Bravo Online server anymore? :( |
im going to start pasting the rest of the tileset together today. ive made most the stuff already (this isnt anywhere near all of it) all i need to do is optimize it to the grid which wont take that long. :D ill have some real levels posted and ready for download soon.
i might have a more realistic looking tree in it by then if i get the time for it, too. (im kinda busy with other things tho) |
Can't wait to see more then!
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practicing wood. is this any good? if not what should i fix?
http://img268.imageshack.us/img268/6771/wallthing.png |
what is the wood used for??
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The wood would fit with a brigde.
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preview of inside stuff, not a level just a graphical example.
http://img690.imageshack.us/img690/3002/wallzr.png |
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The perspective on the cupboards and the lamp are wrong, they are frontfacing. |
That's pretty cool -- not a fan of that wall in the middle of the room though.
Also, the chest table and wardrobe look like they have a different perspective to the rest of the level. |
The only part I like is the wood :P the rest of the room doesn't really match.
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That door is seriously small. It's a bad thing when chairs are larger than doors. I also agree with the spraycan mechanic criticism. You might not actually use the tool, but it looks like it.
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