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New Server Options Features
***global msg Tigairius@Kingdoms iPhone: Hello! Quite a few new serveroption flags have been added recently. In order to promote familiarizing yourself with them (especially classic servers), you may want to refer here: http://www.graal.net/index.php?title...Player_Syncing
Some good ones if you didn't already know! :) |
So the sync one does what? Let you change the distance cutoff of player data being sent to other players? 192 = 3 levels so I assume so... I imagine increasing this too high will create a lot more bandwidth?
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I believe this (sync vars) is only useful for iPhone Servers, so iPhone clients don't waste CPU processing off-screen players.
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The sync distance is indeed useful on iPhone because the client is not aware of any players outside of the sync distance, therefore there is less network processing to do. Beforehand it was using a huge amount of CPU time on iPhone just to process all the packets coming in. Typically on iPhone we are using a sync distance near to that of the visible on-screen area so that you only get updates for players that you can see.
The sync distance always applies on GMAPs, and as the list shows, it is optional for inside levels. I think you need to restart the gserver for this option to take correct effect without causing issues. |
Gah still no feature so when changing pot tile it doesn't drop the default health? >:[
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The syncing stuff seems very nice. I'll have to try that :redface: |
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Basically how do I access the object in param[ 3] so I can completely destroy it. EDIT: I'm working with the default pot; |
Bump
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