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Starter Content Released
Once logged onto Classic the rest should be pretty straight forward, throughout this you would obtain the Overworld Map, Level 1 Sword and Shield and the Quest Notebook, plus hopefully a good insight into the basic game actions for Graal newcomers.
Up until the point of obtaining the Sword the player has Newbie Protection, which prevents any incoming or outgoing damage, aswell as blocking/being blocked by players, this can be determined via -Protected- being as part of a players nickname (as opposed to it being a Halo hat in the past). It's not a massive chunk of content, nor something I would say is breathtaking compared to what we intend to accomplish, but I feel it serves well as an introductory phase, the next phases of content shall see Master Li guiding the player throughout various tasks within Graal City, leading up to the Castle Dungeon, this is still planned to be implemented gradually. |
I had fun. Thanks Thor.
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Checking it out now, splash screen was a bit weird.
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Even though it is just a very small sliver of playable content it is still set up as the best actual game on graal I've started playing--complete opposite of the "development playground"/mario party trend that classic servers seem to have been stuck in for the last few years.
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only wish they'd change the intro to make it less childish.
also would love to see text boxes instead of player chat used for dialog. Ziplock was talking during one of the scenes, which was distracting (yet humorous) but I can see how it could be abused. |
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I don't know, I got pretty bored quickly with it but that's just me, and not really paying attention and having one of those damn bush monsters knock the pot out of my hands was a piss off. On the other hand it looked great.
A close button on the options menu would be nice. |
Not of a fan of the 'GRAAL CLASSIC' graphic or the '-Protected-' tag.
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Just use 100ap.
Get really intense and use hat90. |
eh parts were boring and the ninja bit was a bit annoying but overall ok.
except i woke up as a lizardon so that kind of counters your entire story plot ;) |
I liked it, I've missed the charm of playing on classic.
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It was amazing dude. Classic was awesome. I really enjoyed the it, even though it wasn't a lot. It was very fun, can't wait to play some more!
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I found it ok. I still find the storyline extremely weird seeing as this makes everyone of the same background. I have the same opinion on the intro as Maximus and it was all going alright until the Ninja Trials. Level is pretty basic and not really ninja themed like I thought it would be. It's not hard to get lost at the start and the instructions and directions given are pretty clear so that is one decent thing I can think of.
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There are a few things I would change...
Those were my biggest complaints, I really enjoyed what I got to play though. |
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Please tell me there are not push/pull block puzzles :(
They need to be abolished. Forever. The default push/pull block mechanics are atrocious and only spawned equally bad puzzle designs because of it. Blocks should be redesigned to work more like Zelda blocks. |
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EDIT: this is a quick mock up of what I mean, I never seen a puzzle like this on Graal. Push blocks have always been used in one of two ways. P.S. the blocks are supposed to look like they are stacked but I lack the ability to create that effect. Also when done right, the rocks would sink in the sand enabling you to walk/climb on them. EDIT: how I have it might be a bit confusing, maybe shrinking the muddy area to be about the same shape as the block would allow players to identify what they have to do a bit better. |
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However, my point still stands! There will be curses in the air if they reimplement the old block puzzles! |
Oh btw, what's with the random laser beam. lol
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I had actually planned to always give blocks some advanced use, agree they should never exist entirely as an obstacle, one idea I had was to have them pushed into water, perhaps either to use as a float or to sink and form a shallow walkway, another improvement on them compared to before is that they move smoothly rather than one tile at a time.
The laser is hardly random, the solution to avoiding was purposely part of the solution to killing the subsequent baddy, plus motion sensors fit in with stealth. |
Ya but it doesn't fit in with the setting lol. Next week in Naruto: lasers coming out of the walls.
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***** oni
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Civilizations is spelled wrong in the into :p
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Although it is correct, I think majority of people spell it with a 'Z'.
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I like graal classic =D
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