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-   -   Crypt Party Size (https://forums.graalonline.com/forums/showthread.php?t=134259913)

cbk1994 07-22-2010 12:26 AM

Crypt Party Size
 
The crypt should work with two players in a party. It's impossible to ever find more than one person online who doesn't suck.

Seeya 07-22-2010 12:27 AM

totally agreed, i can never crypt just because of finding the three worth-while players.

joel34 07-22-2010 09:05 AM

This man speaks the truth.

And crypt should be way harder.

Craigus 07-22-2010 10:06 AM

Could always make it immune to holy word guys what do'ya think? bring the challenge back.

cyan3 07-22-2010 10:31 AM

The Priests should cast curses and status effects such as Poison and Blind.

MajinDragon 07-22-2010 12:01 PM

I don't know why people want Crypt to be some crazily elite dungeon, it's for mid level. It'll be hard enough if you just make Priests and Guardians not be total retards and stop moving once players are on the other side of the room.

Focus should be on expanding Crypt or creating new, tougher instances.

I don't see why it isn't a two or more dungeon, it's easily solo-able.

joel34 07-22-2010 03:52 PM

Quote:

Originally Posted by MajinDragon (Post 1589055)
I don't see why it isn't a two or more dungeon, it's easily solo-able.

Yeah, It's very easy to solo.

And all you need to make a hard instance is put some 1 or 2 hitting spells on the boss monster.

MajinDragon 07-22-2010 04:45 PM

Quote:

Originally Posted by joel34 (Post 1589067)
Yeah, It's very easy to solo.

And all you need to make a hard instance is put some 1 or 2 hitting spells on the boss monster.

The boss is fine, he's not Epic but he's not a wimp either. To melee him solo you need to be constantly popping rests unless you have the time to keep dieing.

Why it's so easy to solo is the stages before the boss. The mobs just go inactive if no one is within a mid-range radius, which is stupid since the room is much larger than the radius it senses. Which leads to players popping 107 elemental scrolls or preparing director fields which shouldn't be possible in a serious instance. If they were able to sense the whole room Crypt would be better.

Two things I'd like to see change with crypt this Halloween would be:

1) An expansion, once Kvasir is dead his coffin reveals a staircase down. Under Crypt would be a new dungeon with 5 paths, 4 of which lead to locked rooms with switches and coffins. Parties will have to enter each room in a random order, beating all monsters that stand in their way to the room, and inside. Once all four switches are pressed, door 5 opens revealing another staircase into a final room with a new boss - don't care for the name. Once slain the four coffins in the previous rooms will open with rewards, some guaranteed, others rare.

Note: In the extended dungeon there will be stronger monsters - Vampire Bishops & Vampire Knights (or whatever else you wanna come up with) - but no stages. New monsters will get rare drops as well as common, new boss will get new rares as drops and maybe some old. Like with Crypt now players can only enter once a day if they defeat the boss. Which goes for Kvasir too, if they choose to not go into the higher level dungeon underneath but kill Kvasir they have to wait 24 hours.

2) Number of people in the party should affect the difficulty, experience reward and item drop chance of the run. Changes in difficulty include increased mob dps & hp as well as casting speed. Changes in experience would be quite substantial, 10-man granting maybe 1.5m exp each for killing Kvasir, 85k each for killing a guardian or priest. Changes in drop chance would also be great.
All this would apply to the expansion. It does sound quite complicated to script though so i don't see it working without 2 years of bugs...

Seeya 07-22-2010 07:35 PM

Quote:

Originally Posted by Craigus (Post 1589049)
Could always make it immune to holy word guys what do'ya think? bring the challenge back.

meh. would make me a lot more useless then i already am. i can only easy Kvasir so bad because i'm 72 wis. I couldn't handle him for a second around 30 or so.

Stephen 07-22-2010 11:45 PM

It's a pity that it cannot be used regularly, but I don't think party restriction is the problem.

Seeya 07-23-2010 05:06 AM

I have a line graph / a document on every single crypt i've done with Chris, and we've done over 60 crypts with no drops besides Kvasir Essences.. I don't really think it can be abused if we could go in every 6 hours or so. I think theres only two or three Staff of Darkness' that exist, and frankly it's worse then the Staff of Sorcery that most elite players have.

It'd be a more solid leveling area if it was more accessible.

nullify 07-23-2010 05:10 AM

Stephen is correct. The playerbase is the problem.

cbk1994 08-01-2010 06:59 AM

Bump because for the third night in a row Kale and I haven't been able to find anyone above level 20 to crypt with.

Supaman771 08-01-2010 09:18 PM

Quote:

Originally Posted by cbk1994 (Post 1590758)
Bump because for the third night in a row Kale and I haven't been able to find anyone above level 20 to crypt with.

I'd go if I was RESTORED

:cry::cry:

Seeya 08-02-2010 04:47 AM

Quote:

Originally Posted by cbk1994 (Post 1590758)
Bump because for the third night in a row Kale and I haven't been able to find anyone above level 20 to crypt with.

:cry:

nullify 08-02-2010 09:47 AM

dat play-r-baze


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