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-   -   Black and white should NOT be transparent (https://forums.graalonline.com/forums/showthread.php?t=134259688)

cbk1994 06-30-2010 12:36 AM

Black and white should NOT be transparent
 
Requesting server option:
  • realtransparency=true - makes pure black and white not act as transparency in images

Both of the image formats that are used for Graal primarily (PNG and GIF) support transparency. WHY are black and white still used as transparency?

And for some reason, not only is pure black transparent, but so are colors near pure black (when in full screen mode and on some computers).

Even exporting as a 24-bit PNG with transparency does not work.

DustyPorViva 06-30-2010 12:38 AM

I keep complaining about this :(

I also experienced the near-black and near-white bugs in fullscreen as well.

Loriel 06-30-2010 12:59 AM

Hahaha, is this seriously still in the current version

ffcmike 06-30-2010 01:14 AM

I agree, it's annoying when heads that appear to be transparent are uploaded are then glitched on the playerlist as a result of this method being used.

Fulg0reSama 06-30-2010 01:20 AM

This **** happens to the redreaper heads in windowed mode even.

fowlplay4 06-30-2010 03:38 AM

I wish things weren't so black and white.

Hiro 06-30-2010 03:51 AM

graal is perfect how dare you guys say it isn't!!!

Fulg0reSama 06-30-2010 04:00 AM

Quote:

Originally Posted by fowlplay4 (Post 1584996)
I wish things weren't so black and white.

Not everything is Black and White, Look straight in there middle and you'll see gray which is the best of both worlds.

Crow 06-30-2010 11:57 AM

This **** is sooo 1998.

Dnegel 06-30-2010 01:36 PM

This have happened too me so many times that I can't explain it, and I agree with you that it shouldn't become transparent.

Jiroxys7 06-30-2010 03:29 PM

Quote:

Originally Posted by Crow (Post 1585058)
This **** is sooo 1998.

Like, totally.

Shards-Of-Fate 06-30-2010 06:29 PM

I've always used green in graphics without green, darkblue in graphics without blue, and yellow whenever at all possible, to annoy those opening my graphics XD

I could see white, sure, But who would use black? :/

cbk1994 06-30-2010 06:34 PM

Quote:

Originally Posted by Shards-Of-Fate (Post 1585087)
I've always used green in graphics without green, darkblue in graphics without blue, and yellow whenever at all possible, to annoy those opening my graphics XD

I could see white, sure, But who would use black? :/

We're talking actual black, not index transparency. Using actual black, regardless of the color you're using for transparency (if you're even using index transparency, which is usually a bad idea), is transparent. The same goes for white.

Liberated 06-30-2010 06:40 PM

Quote:

Originally Posted by cbk1994 (Post 1585089)
We're talking actual black, not index transparency. Using actual black, regardless of the color you're using for transparency (if you're even using index transparency, which is usually a bad idea), is transparent. The same goes for white.

yes, and although i've learned not to use pure white for highlights, i still use pure black standard for outlines, and it's pretty annoying to suddenly see your graphics without outline.

12171217 06-30-2010 07:24 PM

Make your graphics, brightness filter - 2, brightness filter + 1, your graphic will no longer have any completely white or completely black pixels ;O

The "when it's near" probably results from 16-bit fullscreen mode.

nullify 06-30-2010 11:31 PM

Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!

Jiroxys7 07-01-2010 02:49 AM

Quote:

Originally Posted by nullify (Post 1585153)
Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!

I'm having problems buying a Lifetime Classic subscription! :p

Loriel 07-01-2010 02:48 PM

Quote:

Originally Posted by nullify (Post 1585153)
Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!

What, is Stefan programming a team of competent forum moderators into V6 to assist Skyld?

Admins 07-01-2010 07:07 PM

Are we talking about v6 here?

Liberated 07-01-2010 07:14 PM

Quote:

Originally Posted by Stefan (Post 1585300)
Are we talking about v6 here?

preferably fixed right away i'd say, but i guess it being fixed in v6 would already be cool.

cbk1994 07-01-2010 07:20 PM

Quote:

Originally Posted by Stefan (Post 1585300)
Are we talking about v6 here?

If black/white are still treated as transparent in v6, then yes. Some image with near-black worked fine on my computer (Mac v6) but was showing as transparent for some Windows v5 users. I haven't tested it on Windows v6.

DustyPorViva 07-01-2010 07:20 PM

Quote:

Originally Posted by Stefan (Post 1585300)
Are we talking about v6 here?

v6 apparently even renders black and whites on tilesets, including pics1, transparent. I noticed on UN that things like the black rock were shading the blacks with the grass instead of the actual colors.

-Ramirez- 07-01-2010 10:21 PM

Quote:

Originally Posted by Loriel (Post 1584976)
Hahaha, is this seriously still in the current version

^^^^^^

benpoke103 07-02-2010 01:46 AM

Quote:

Originally Posted by -Ramirez- (Post 1585343)
^^^^^^

You're still here?!

Luda 07-02-2010 02:14 AM

Can you also make brown, brown.

Admins 07-02-2010 08:24 PM

Quote:

Originally Posted by DustyPorViva (Post 1585304)
v6 apparently even renders black and whites on tilesets, including pics1, transparent. I noticed on UN that things like the black rock were shading the blacks with the grass instead of the actual colors.

pics1.png has a transparent color and is actually rendered correctly now. (We) might need to update it.

About special transparency: When a palettized image is using transparency then all palette entries which use an identical color will also be made transparent. The reason for that is that in <=v5 on Windows it was using color-key transparency. Hundreds of heads and body graphics are using this transparency which makes it necessary to support it. There is however no black or white transparency, and no special transparency for 24 or 32 bit pngs.


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