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Monster drops- simple/practical
I like this idea i was having, since its a posibility to come true.
How about adding some drops to Zombies? Or T-Rexes? Probably an age-old question, but i think theres obvious drops we can give to them. Zombies- Skull hat black skull helmet (perhaps) Zombie shirt T-Rexes- Golden/Crystal edge (verrrry rare) Anyone got ideas? I'm pretty sure this is something Tig could actually do without Stefans help, and it'd give us a reason to -farm-, which is content in itself. |
This.
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I petitioned Stefan for GK back in the day for monsters to drop rare things to make the grinding somewhat bearable but he never thought it was a good idea. :(
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Tig is in charge now, if we have reasonable drop ideas he may work on something for us... I wish, in honesty, there was like a 1/10000 drop of a RDA or BDA Fragment from all monsters. That'd be incredible.
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Yeah that would be neat.
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Also, a very important thing would be to make spawned monsters unable to drop items like these. Demons: Demon Shield (0.01%) Demon Stone (0.005%) Demon Essence (1%) - 200 needed to craft demon shield, 500 to craft demon stone. Cyclops: Sigil of Thunder (0.35%) Vampire Priest: Sash of Clarity (1.2%) Lightning Scepter (0.8%) Ring of Elrond (1.1%) Vampire Gaudrian Gloves of the Bandit (0.8%) Ring of War (1.1%) |
idea approved. again;
would be cool to have actual drops on GK =) |
They should drop NEW items, not old.
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Who's going to develop new items?
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The good GFX Makers.
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We don't have many of those
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I have brought this up soo many times before.. it will never happen.
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Most items just need mud images and bull**** stats. I could make you a belt in 3 seconds.
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Tig didn't like them. o.o Although, there are a couple things that I made for gk a long time ago (that were said to be implemented), and still have yet to show. |
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New items seems like a bad idea for drops. We have a terrible track record concerning new items:
Hey guys, Bjorn said we could have more kingdom items! He's letting Zormite release theirs with the Vateril update! Flash forward a few months Tig's taken over and brought back the other kingdom items idea! They're even on debug, with new, unique graphics! We even got rid of Forest, so all the kingdoms have active kings to decide on items! WHOOPS DROPPED THE BALL ON THAT ONE HUH |
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I dont think 30% of the graphics in the thread have been accepted.
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Classic
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Well considering Tig completely nerfed IWD/EA/EW spawn rates, I doubt he'd increase the spawn rate of anything.
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Whenever the idea of rare items spawning is brought up, the response is usually "it will ruin the economy". Which to me seems ridiculous because there's not much of an economy anymore with older players dying with their items. I think having spawnable items would have a positive effect on GK's economy/playercount.
No newer player could possibly gain any sort of "real" wealth. They could destruction scroll their balls off and come out with 500 dias, and maybe 50 brutals or so. But even those things aren't really desired items in trades anymore. So what can they really do? Spawnable items gives everyone a "chance" atleast. Even putting some greater items in the EC shop. Some mad crazy items that you'd need to pay 300 ecs for. Other than Gale, that shop is useless. |
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Still waiting to be restored. :D
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Still waiting for a reason to upgrade.
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Also, LOL REFUNDS, that wouldn't help at all. At the very least, only refund one item, and re-bless the weapons. |
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The long run is what got GK from the pinnacle of Graal to what it is now. It was the steady acquisition/introduction of stronger items, and numerous top level items becoming commonplace. If you honestly think there's some immediate fix (short of a full reset!), you're wrong.
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GK threads in general are a tease.
"wow people actually care about the server!" "7 people online, 1 is stephen, 1 is kale, 1 is joel" ":(" |
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Yeah, at this point, i'd love a reset.
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