![]() |
UN Sparring League
this thread's purpose is to find a good dynamic for hosting any type of sparring league possible within the confines of TCspar. i'm going to try and list out the problems of the past with various leagues, and then i'm going to post a dynamic that i think could possibly work. let's keep in mind that all sparring essentially takes place on UN now - it would be a shame for it to go to waste and continue to be a underutilized part of UN
problems with sparring leagues of the past:
the proposed dynamic i've come up with which is by no means the final way in which i'd like it to work, but i hope is close: the way i want this to work is to, ultimately, take care of problem 1. i think if we take care of problem 1, above all, the other problems won't really be an issue. i'd like this to be able to be maintained over a period of seasons, something which could be run as regularly as the UTC where the host doesn't really matter. i'm sure i'm far away from this feat, but hopefully we can work something out
more on... #2: the type of league being hosted can change depending on the season. if we host, say, a singles league one season and a tag-team league the next, then we might have to change the overall format. it's harder to get a large team of players online than it is to get two players online, and we must take this into consideration when we decide which type of league to host. we may also decide that it would be a good idea to host several types of leagues at once, thus giving more incentive to be online during the weekends since various types of sparring will be taking lace for the league, and players can try and win multiple events rather than just one. remember: it takes about 10 minutes tops to get through a 2 out of 3 spar, perhaps 15 minutes if it's a larger 5 vs 5 tag-team spar. so, it seems logical that we could host various rounds for various types of the league all on the same day: this isn't like sports where players need resting time in-between tournaments. this should ultimately be decided by chosen hosters, with public opinion in mind |
(i broke the character limit, hence the double post)
#4: the first task is choosing a committee of staff on UN who have the ability to help host the league during the weekends. we don't want to have unobserved rounds of the league going down, as that can lead to obvious problems. this shouldn't be limited to the events team: even a FAQ, to a degree, could be able to help host this league given the rights they have. we want the hosters to be able to control the players without just talking to them. we also don't want to bottleneck the amount of hosters, as it's obvious that in addition to player's not making it online during the weekends, hosters are also unable at times to be on graal on the weekends. that we can also host multiple rounds at once can also help push the league forward the first-come-first-serve basis is one that should help take care of problem #1. it might seem weird to host, say, the 3rd round of the tournament when some players have not progressed past the first round, but any progress we can make at the time when the correct players are online is better than telling them to wait for other rounds to finish. however, we cannot let player's just never log on for weeks at a time and expect them to still participate. i think a limit of missing, say, one weekend (without any notice to the hosters) should result in disqualification. we want to let as many player's take part as we can while being sensitive to the real world and people's schedules, but let's also not allow the league to be postponed for over a month because some player's don't log on enough on the weekend. working with the hosters, we can also host some rounds during the weekdays to help push things forward: the weekend time frame is only for simplifying when things should take place the way the league takes place, in my mind, is a series of qualifying in which the final player's make it to a more subjective round-robin tournament. one of the problems player's have with the current ranking system on UN is that it doesn't matter who it is you beat, so long as you beat them you get points towards your ranking. the league should be much more personal: it should matter that you beat certain players. the changing format can also keep things interesting: making it to "round 3" in the first tournament is not as prestigious as making it to "round 2" of the third tournament and given entry into the final round-robin. certain thresholds should make players strive for more: if you only make it through the first tournament one season, then next season you can aim to make it into the third tournament the amount of spars taken place for each round will also change depending on how deep into the tournament players are. we don't want to continue a 1 win move-on throughout the entire league, because consistency is what makes a player good: anyone can fluke beat someone once, and i don't want that to be how things go throughout. for the prequalifier, 1 win move-on works. for the main draw, 2 out of 3 move-on should suffice. for tournament 2, 3 out of 5 win move-on seems appropriate, up until the end where players can series to 10. making things progressively harder as the league goes on should keep things interesting. i'm sure there are players who will wish to watch the league play-out as it goes, and to see two top echelon sparrers take each other out in the first round by 1 win is simply boring and uninteresting. watching them battle it out in a 3 out of 5 is more interesting, and fairer to the players holy crap i'm finished typing, this was a lot longer than i wanted it to be, but hopefully you read it all: sorry for the long post on something that shouldn't be so complicated, but i really do want to get a league of some sort going so sparring can be less boring and mundane than it currently is. this obviously isn't a system that is problem-proof, or even perhaps intriguing to the players. any suggestions to how we can make this happen, or how we can make it happen smoother and "better", i will try and take into consideration. i haven't presented this to any of the staff on UN, so my interest is to create a stable and workable system that we can present to the admins of UN so they can approve it being staff-run, and perhaps make it apart of their regular events such as UTC and TTUTC (both events which have been being taken less and less seriously as the months roll by) your thoughts? |
tldr
|
You're right this could be a great idea if you explained it in point form instead of inserting what I'm guessing is a ridiculous amount of fluff. TLDR
|
Quote:
|
Version TL;DR:
Problems 1) Timing, not everyone is online at once because of timezones etc 2) Lack of support from staff = in the hands of UN players. Gg 3) Difficult to select players – do we go all top tier or let more people in? If more people join, problem 1) becomes more apparent. 4) No league has actually gone all the way through (apart from the one hosted by Clops) Proposed Solutions 1) Open signups: the first time the league takes place there will be some special filtering if too many people apply (like making them spar for a place or something) 2) What kind of spar will the league be? (singles, tag, cherry zerging, etc) 3) Timing – take place on weekends for optimum turnout. Because we all know Graalians don’t have lives. 4) Chosen number of hosts host it. Hosts are selected amongst Hiro’s group of elite hosters as well as staff so they can observe it incase ppl like Torrent swallow the other player with his gigantic ping. Rounds are hosted without waiting for others to hold the tourney back. So if Rufus and Luda are sparring and Luda doesn’t show up because he’s just trollin the league, they’ll just skip that and move on to the next pair. Then they’ll eventually go back but of course Luda can’t be AFK forever which is why a player can only miss out on so much before being dq’d. Have pre-qualifiers and stuff to see who makes it to the finals. Not best of one, prob best of 3 or smth. Final spar will be to 10 so if you’re sparring someone like Crono don’t worry, 1-2 spars and you’ll get his pattern just fine. 5) Future events will be easier to do because of experience. I am dead serious. did i do it rite hiro? |
Quote:
|
Quote:
Version TL;DRv2: Problems 1) Timing, cuz different timezones. 2) No support from staff => UN players hosting = gg 3) Difficult to select players due to numbers and skill levels 4) No league has finished cept Clops' Proposed Solutions 1) Open signups. If too many people, restrict by having them spar. 2) What kind of spar will the league be? (singles, tag, cherry zerging, etc) 3) Timing – take place on weekends for optimum turnout. Because we all know Graalians don’t have lives. 4) Some hosts are selected. Staff too just incase. Rounds are hosted without holding others back. If Luda trollin the league by bein offline, skip his spar and go to the next one. If a player is gone for too long then d/q'd. Prequalifiers and stuff to see who makes it to finals. Best of 3 or smth. Finals are first to 10. 5) Future events = ezier cuz of experience. Dead serious. NOW? |
Quote:
|
everything hiro posts is tl; so i dr.
|
well i'll just wait for people who aren't completely retarded to post, aside from crono; but even you didn't say whether you liked the idea or not
honestly, why even post "tl;dr" just don't read it and move on. post if you want to add something to the thread, not that you didn't read it |
What is the point of a sparring league and how it is different from the current tournaments?
|
Why have a sparring league? Spar for fun, tournaments at odd intervals, problem solved.
|
Quote:
the league is an ongoing event that takes place over the course of (perhaps) multiple months, where only (in this dynamic) the qualifying matches are decided by one win so it's more flexible in that it takes longer, it's based more around consistency of sparring, and more than just singles/tag-team types of sparring can take place |
Quote:
This has my thumbs up, I'm all for it. |
Quote:
If that is the case then I support it. |
Quote:
it'd be very hard to make much progress in a round robin of over 30 participants or more |
my post wasn't spam at all and a guy with the name "pooper" shouldn't be a forum mod anyways, i find that name highly offensive
|
Quote:
|
| All times are GMT +2. The time now is 01:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.