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-   -   RC Button new usage ideas (https://forums.graalonline.com/forums/showthread.php?t=134258590)

Admins 03-31-2010 09:55 PM

RC Button new usage ideas
 
Soon the "level list" of the npcserver will be removed. Instead of keeping a level list it will load levels on demand. It will also load any dbnpc instead of first checking if the level is in the level list (which caused some problems before). Of course the level of the dbnpc still needs to exist.

This has mainly been done to reduce the memory usage and increase the startup speed. Gmaps are still preloaded though.

Since the level list feature will be completely removed we now have a button in the RC without any use. Instead of editing the level list it could be changed to edit some other file or configuration. Eventually it could be used for editing server comments or so and replace the server option comments. Any other ideas about this?

Gambet 03-31-2010 10:07 PM

Would be pretty nice if you could access the level editor through RC, I would imagine it would make the creation of levels a bit more convenient, and it would also promote there being a level editor since currently the tools are all separate.

WhiteDragon 03-31-2010 10:09 PM

3 Attachment(s)
Well, how about just totally redoing RC? ;)

Imperialistic 03-31-2010 10:51 PM

Sharing is caring WD! <3
....or is that real

_Zelph 03-31-2010 10:56 PM

Quote:

Originally Posted by Imperialistic (Post 1566225)
Sharing is caring WD! <3
....or is that real

You've never seen the Windows 7 calculator? It has TONS of features! :D

WhiteDragon 03-31-2010 11:00 PM

Quote:

Originally Posted by Imperialistic (Post 1566225)
Sharing is caring WD! <3
....or is that real

It was just a sketch, I haven't implemented it yet. Some stuff in there like nick completion would require some knowledge from the server. Shouldn't be too difficult though.

Imperialistic 03-31-2010 11:04 PM

Quote:

Originally Posted by _Zelph (Post 1566226)
You've never seen the Windows 7 calculator? It has TONS of features! :D

smartass :P
That is why I had to edit my post, because I saw the Calculator part right after I posted.

coreys 04-01-2010 12:56 AM

Instead you could just make Scripted RC a lot better. Personally I'd love to use scripted rc instead. I'd love all the tools to be integrated into the client for convenience, but they just don't work nearly as well as the external tools.

Luda 04-01-2010 12:59 AM

so cool how I'm in the pic

cbk1994 04-01-2010 01:01 AM

Quote:

Originally Posted by coreys (Post 1566276)
Instead you could just make Scripted RC a lot better. Personally I'd love to use scripted rc instead. I'd love all the tools to be integrated into the client for convenience, but they just don't work nearly as well as the external tools.

wtf are you smoking

coreys 04-01-2010 01:07 AM

Quote:

Originally Posted by cbk1994 (Post 1566282)
wtf are you smoking

You only say that because scripted rc sucks in comparison.

fowlplay4 04-01-2010 01:24 AM

Quote:

Originally Posted by coreys (Post 1566276)
Instead you could just make Scripted RC a lot better. Personally I'd love to use scripted rc instead. I'd love all the tools to be integrated into the client for convenience, but they just don't work nearly as well as the external tools.

I'd love to have an RC that we can extend with script, and add features. Currently I've found that the only thing that's really unbearable is the multi-line/script editor.

Stephen 04-01-2010 01:35 AM

Quote:

Originally Posted by WhiteDragon (Post 1566219)
Well, how about just totally redoing RC? ;)

I love the mock ups, but that's a really poor layout. Does anyone really need to know in size 45pt font that it's a "Remote Control"?

RC with "GUI" disabled is pretty bad ass, but there's definitely room on it for some quick-read statistics / variables.

xAndrewx 04-01-2010 08:40 AM

A level list viewer which displays a list of levels which contain script errors so you can easily pick them off one by one.

A discussion group for admins, something like a mini forum but for the admins ie categories include ideas, problems, suggestions etc (maybe for the whole of Graal not just one server)

can't think of any more, sorry. These idea's are pretty boring too.

tempandrew 04-01-2010 09:07 AM

Bring back the disconnect hotkey.

Crono 04-01-2010 09:51 AM

Quote:

Originally Posted by xAndrewx (Post 1566407)
A level list viewer which displays a list of levels which contain script errors so you can easily pick them off one by one.

i kinda like this if there isnt already a feature that does it

coreys 04-01-2010 10:56 AM

Quote:

Originally Posted by Crono (Post 1566409)
i kinda like this if there isnt already a feature that does it

There isn't. 'Major' errors (never the ones you need to see) get echoed to RC, but other than that.

Crono 04-01-2010 10:59 AM

Quote:

Originally Posted by coreys (Post 1566414)
There isn't. 'Major' errors (never the ones you need to see) get echoed to RC, but other than that.

Yeah but do they get logged and listed with their level names or just posted once on RC chat if you have NC access?

Admins 04-01-2010 11:34 AM

Quote:

Originally Posted by coreys (Post 1566414)
There isn't. 'Major' errors (never the ones you need to see) get echoed to RC, but other than that.

logs/syntaxerrors.txt ?

James 04-01-2010 11:49 AM

Quote:

Originally Posted by WhiteDragon (Post 1566219)
Well, how about just totally redoing RC? ;)

how is the future?

xAndrewx 04-01-2010 09:40 PM

Quote:

Originally Posted by Stefan (Post 1566425)
logs/syntaxerrors.txt ?

Ah yeah- you're right.

HTML Code:

Script compiler output for Class items_tools:
error: missing semicolon at line 5
Script compiler output for localnpc_onlinestartlocal_57392358_0:
error: unexpected token:  at line 2
Script compiler output for localnpc_bravo-mainland_l-02_57392551_0:
error: unexpected token:  at line 2
Script compiler output for localnpc_bravo-mainland_l-03_57392349_0:
error: unexpected token:  at line 2
Script compiler output for localnpc_onlinestartlocal_57392352_0:
error: unexpected token:  at line 2


Skyld 04-01-2010 10:14 PM

Quote:

Originally Posted by WhiteDragon (Post 1566219)
Well, how about just totally redoing RC? ;)

I really hope that if the RC ever gets remade that it never looks anything like that :(

tempandrew 04-01-2010 10:54 PM

Quote:

Originally Posted by tempandrew (Post 1566408)
bring back the disconnect hotkey.

Do it. NOW.

coreys 04-01-2010 10:55 PM

The way that RC is laid out right now is good, I wouldn't say it needs much revising.

WhiteDragon 04-01-2010 11:06 PM

Quote:

Originally Posted by Skyld (Post 1566526)
I really hope that if the RC ever gets remade that it never looks anything like that :(

What is bugging you so I can fix it?

LoneAngelIbesu 04-02-2010 01:32 AM

Quote:

Originally Posted by WhiteDragon (Post 1566545)
What is bugging you so I can fix it?

For me, it's the built-in playerlist and the giant Remote Control label. And the menu gradient, but I'm 99.999..% that's just a placeholder.

WhiteDragon 04-02-2010 02:32 AM

Quote:

Originally Posted by LoneAngelIbesu (Post 1566568)
For me, it's the built-in playerlist and the giant Remote Control label. And the menu gradient, but I'm 99.999..% that's just a placeholder.

I actually thought the giant remote control label was actually a pretty liberal step down from the enormous picture thing that is usually on the top. I'll tone it down though.


The idea behind the built-in playerlist was to provide a place to glance at to just see an overview of what's going on in terms of players. Wasn't sure how I was going to work the "more" yet. Was also contemplating doing some filtering on the list on the left, in-place... but again haven't thought that out. It's possible that I may just scrap it if it isn't useful enough.

Another idea is that if you are staff you can automatically just access RC stuff in your normal playerlist... would be fine now that v6 makes everything scripted.


And, yes, I just dropped a gradient there because I didn't feel like doing anything more and it looked fine for the time being. The reason for the screenshot was to show the menu layout.



To be honest, I lost the PSD months ago in a power outage so I'd be redoing it anyways.

adam 04-02-2010 05:02 AM

New RC new RC new RC!!
It's long overdue.

jkldogg 04-02-2010 05:08 AM

Quote:

Originally Posted by Gambet (Post 1566218)
Would be pretty nice if you could access the level editor through RC, I would imagine it would make the creation of levels a bit more convenient, and it would also promote there being a level editor since currently the tools are all separate.

Yah.

DustyPorViva 04-02-2010 05:24 AM

Oh Stefan, I don't wish to bug you with other desired things(I don't want to turn you off from making this change, but while you're in there...), but something that REALLY bug me with RC right now:
1) Scripts need a refresh button. It's frustrating to have to constantly close and open scripts that someone else is working on to see the changes they have made.
2) "Edit as text" in the file browser shouldn't close the file when it's saved. I use it for editing levels and scripts in levels that contain layers as it's easier, and having to constantly open the level as text to work on the script is annoying. Especially since the size of the window reverts to default(hard to script in a tiny window!).

cbk1994 04-02-2010 05:32 AM

Quote:

Originally Posted by DustyPorViva (Post 1566596)
2) "Edit as text" in the file browser shouldn't close the file when it's saved. I use it for editing levels and scripts in levels that contain layers as it's easier, and having to constantly open the level as text to work on the script is annoying. Especially since the size of the window reverts to default(hard to script in a tiny window!).

Just double click it to edit it with Wordpad (or some other text editor).

WhiteDragon 04-02-2010 05:56 AM

Let's just integrate source control into RC.

DustyPorViva 04-02-2010 05:59 AM

Quote:

Originally Posted by cbk1994 (Post 1566597)
Just double click it to edit it with Wordpad (or some other text editor).

Except the times that I need to edit it as text is a rarity. I more often than not want to edit it in the level editor.

cbk1994 04-02-2010 06:05 AM

Quote:

Originally Posted by DustyPorViva (Post 1566601)
Except the times that I need to edit it as text is a rarity. I more often than not want to edit it in the level editor.

Oh... I always use Notepad for levels so I have it as the default program :p You might be able to just open it from the temp folder and then edit it with notepad.

coreys 04-02-2010 08:21 AM

Quote:

Originally Posted by WhiteDragon (Post 1566600)
Let's just integrate source control into RC.

Should be integrated into the file browser :) I've wanted this for a while, would be much preferable to doing backups, and of course is useful for many more reasons.

Stephen 04-02-2010 08:33 AM

Quote:

Originally Posted by coreys (Post 1566620)
Should be integrated into the file browser :) I've wanted this for a while, would be much preferable to doing backups, and of course is useful for many more reasons.

I've suggested a system not dissimilar to a revision history accessible for scripts, but I had a very limited response.

tempandrew 04-02-2010 08:52 AM

Quote:

Originally Posted by DustyPorViva (Post 1566596)
Oh Stefan, I don't wish to bug you with other desired things(I don't want to turn you off from making this change, but while you're in there...), but something that REALLY bug me with RC right now:
1) Scripts need a refresh button. It's frustrating to have to constantly close and open scripts that someone else is working on to see the changes they have made.
2) "Edit as text" in the file browser shouldn't close the file when it's saved. I use it for editing levels and scripts in levels that contain layers as it's easier, and having to constantly open the level as text to work on the script is annoying. Especially since the size of the window reverts to default(hard to script in a tiny window!).

This, please. That would be such an amazing increase of convenience for NATs, especially when you're using a team of scripters to figure something out.

Fulg0reSama 04-02-2010 09:10 AM

Quote:

Originally Posted by tempandrew (Post 1566628)
This, please. That would be such an amazing increase of convenience for NATs, especially when you're using a team of scripters to figure something out.

I could not agree with you more...

Otherwise you read.

Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama

It gets annoying.

Imperialistic 04-02-2010 12:05 PM

Quote:

Originally Posted by Fulg0reSama (Post 1566631)
I could not agree with you more...

Otherwise you read.

Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama

It gets annoying.

This doesn't even make sense to what he is agreeing with.

Codein 04-02-2010 12:07 PM

Quote:

Originally Posted by Fulg0reSama (Post 1566631)
I could not agree with you more...

Otherwise you read.

Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama
Weapon Hot/Sex has been created/updated by Fulg0reSama

It gets annoying.

You mean you're agreeing with NC tab, right?


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