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A bug in Graal
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Hi,
I found a critical bug with Graal v5. When I connect, there is no Classic server in the servers list. I can still connect to it by typing "classic" in the server name field, but it is largely underdeveloped and no one is playing. I've attached a screenshot of this issue. It is always reproducable. Please resolve this as soon as possible as it renders the game virtually unplayable. Thanks. system: MSI MS-1651 laptop Arch Linux x86_64 (kernel 2.6.32.9) Intel P8600 Core 2 Duo 2.4Ghz 1066MHz FSB 4GB PC2-6400 DDR2 SDRAM 800Mhz FSB NVIDIA Geforce 9600M GT 512MB (driver 190.53) |
Classic is UC now.
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Your claim that it renders the game unplayable is rather..
http://img155.imageshack.us/img155/2569/92896417.gif Also, Classic iPhone =/= Classic |
Is this serious? It seems to be, but the postcount... makes me think otherwise.
Classic is Under Construction, hearsay is it has been like that a lot. |
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I'm sorry for this inconvenience but you may need to purchase a new NVIDIA card, possibly an array of NVIDIA tesla in order to be able to play the latest version of Graal Classic. |
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Edit: Great minds with good ideas, planning and progress for Developing servers think alike. (WD beat me to it) |
Looks like I have the same problem...
Give me a PM when the bug is fixed :D |
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working as intended
tryin too hard --v |
Hm well from my experience this bug began to occur right around the time we decided to wipe the server and begin building it from scratch, this resulted in us constructing an entirely new set of systems that were easy to work with rather than a hindrance, writing up a storyline basis and step by step Developmental approach, scripting of re-useable resources for both systems and actual content alike, the publication of these resources downloadable as a package in game to appear offline in the editor to in future encourage their use for such things as player houses and help tasks, creation of a new Sparring and Team Events system including the ability to participate in events such as CTF to contribute towards a Community based content foundation, production of Default weapon remakes and advances of them aswell as LTTPesque techniques, and more recently work towards a server intro to pave the way for the starter gameplay.
I wonder if this could be linked. |
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I know I'm not a computer person, but is there any good reason whatsoever why this can't be developed in parallel with the old Classic still online?
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After much debate and drama, Bell decided to put the server into UC mode where it is worked on in hopes that when it's finally re-released that it will attain it's former glory. G2K1 is also in the same boat. Will they succeed? Only time will tell. |
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The point was that it would be a step backwards that enables us to take atleast 2 steps forward, and I still believe we are on course, admittedly it's taking a while longer than initially hoped but considering both the timescale and execution that occured in the years after the introduction of the NPCserver i'd take what we have put together now as a Developer any day, and even if we were to have the privilege of another server being hosted for free (it's not something i'm willing to pay for) the distraction of maintaining the previous version of the server just isn't worth delaying the current server more. |
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I don't think you can really put Bomy Island and Classic in the same boat either, both servers have 2 obvious things in common, one being past glory, and another being they are Under Construction, but we've been quite public regarding our intentions for Classic, what is being worked on -at the moment-, and gradually they have been fulfilled, on a handful of occasions we've had 10 - 20 players either playing CTF or using the new Spar, and such community based activity is something i'd like to encourage albeit on an organised basis in the mean time while the main content is being Developed. |
difference is g2k1 is dead while classic is being improved so that it can go back up to the playerlist
"g2k1" or now known as bomy island is more of a complete remake of g2k1 |
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Please stay on topic. This is not a thread you should post spam. Thanks.
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But so we can keep on topic here. Yeah Classic went UC due to certain circumstances I can't remember. |
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I do take the blame on not having enough hope to stick through it and not quit. Maybe then they wouldn't have immeadiately took the server off the list when I left in order to force the management to get their **** together(and active). If you have that much blind rage towards me to blame me for Classic's demise, you should probably seek help about being so mad over someone on the internet. We all know who killed Classic, and it wasn't either of us. Take a guess who, it isn't that hard. |
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Blind rage?, :asleep: |
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lol leaving due to lack of hope seems to indicate perfectly where you believe you were leading the server
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i had to have my team and myself make management decisions that wouldnt have otherwise have been made due to inactivity of the management and natural flaws of having dual managers. i had to help bail a collapsing gc team, since thors raffle system had created more negative effects than positive. and all the while, be the only active scripter on the server. all i wanted to do was freelance script for classic and had been thrust into so much more. edit: i blame the pwa tbh, put in, not just one, but two managers they know will be inactive ahead of time(thor had already announced his planned inactivity, and storm is storm), for a server that needed a lot of work... |
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Storm's inactivity was a very frustrating thing, but at the time of the management review, it really was far too late to save Classic. |
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I'm far from neutral so I can't really compile a list of posts without spinning it to suit my own purposes, but I would have to imagine any outsider looking in at what happened in the Classic Forum and on the server itself would see that you: 1.) Were extremely interested in becoming manager. 2.) Somehow decided you were the people's huge favorite 3.) Took it personally when you didn't become manager. 4.) Began posting threads saying you were done with Classic, boo-hoo 5.) Were offered the position of Development Admin by Thor 6.) Released the Card Game or Bowling or something that lasted about 3 minutes 7.) Decided this breakthrough content was the best chance Classic had at revival 8.) Left upon failure of said content 9.) Went back to complaining about those who were "in charge" (you) weren't doing enough. |
Moved it to Classic because it's a Classic related "bug". So the classic mods can take care of it ;)
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1.) Were extremely interested in seeing storm removed from being manager 2.) Somehow was the people's huge favorite 3.) Took it personally when storm somehow survived and retained his position 4.) Began posting threads saying you were done with Classic, boo-hoo 5.) Were offered the position of Development Admin by Bell 6.) Released the Card Game or Bowling or something that lasted about 3 weeks 7.) Decided this breakthrough content was the first of hopefully many released that werent possible as the dev team lacked the scripting manpower 8.) Left upon frustration of doing everything on my own 9.) Went back to complaining about those who were "in charge" (the other two decent yet inactive scripters) weren't doing enough. :noob: |
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EDIT: It's pretty easy to see how you would end up disheartened since it took you several years to develop something that players used for 3 days |
Holy **** go do your line-by-line forum arguing someplace that isn't my awesome thread.
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None of the right people(Night, Bell), ever stepped up to the task of managing classic sooner :/. Quote:
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The card game was fun during testing. Me and Gladius used to play a ton of games together on nights. The reason it was not fun at the beginning is that not many had the chance to develop a deck with various level cards for strategy. It was one of the flaws of card system how booster distribution was thought out.
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