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Suggestion: Guild War League
Overview: I generally find that there is not a lot to do on Unholy Nation. What keeps most people busy is doing events, guild-wars, and sparring one another. Now a days, getting together a guild-war is not an easy task, nor does it happen a lot. That's why I think the staff should come up with a system for guilds and guilds alone. The almost tournament like league should be called the NGL (Nations Guild League). Now I will go into some of the ways we can go about doing this. 1.Each guild has a (seed) depending on the GraalOnline guilds list located "http://graalonline.com/playerworlds/guilds/guildslist" Each seed will be paired with a similar seed and each week you will go against that seed. We can have two divisions in the league. The divisions will have to be equally balanced, so we can take the two best guilds and place each of them in a division, and take the two second best guilds and place them in separate divisions and such. Like this: As you can see there are five rounds including the championship. This total process will take exactly one month to preform, and we can do this every month. If you lose in the first round, you aren't simply "out but then you play the other losing teams in a different bracket, so we can base seeds off of those wins instead of the GraalOnline website. Rules:
Now I am hoping staff will embrace this, so we can have a hall of fame for the guilds who wish to play and if they win they can get a name in a record book in some hall of fame. Also, it would be neat if we had prizes such as EP, or a few statues of some guild members in TC or events house proving their honor. It's just an idea, what do you think? *Also, you would have one war each week, and two in one week if you are in the finals. |
Rules are both bad and needs to be more strict in terms of member count. There should be a set amount of members on each side and the amount of kills needed to win the round should stay constant. There's no reason why you have to ***** out 10,000 kills in the champs, it doesn't even prove anything. Furthermore, this is using BTK's PK style of war which is great but I would like to also see some kind of guild spar where things are more controlled and based on skill.
As it stands theres no stopping a guild from zerging their way to victory. |
The idea is there but the banner, and the acronym need to be redone.
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Should call it FUN (Fighting on Unholy Nation) instead of NGL.
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i don't see UN's staff acting on this at all, even if things were smoothed out
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Allona has started doing a "Weekly Guild Sparring Tournament" as a part of the Event Team Tournaments, and it got quite a few different guilds online tonight. We (US) took the win today, but I think this might have been a taster for something to be hosted later on in the week.
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I plan on getting a Guild War building set up. We plan on utilizing a recently added function so that we can more efficiently track the number of kills a guild gets.
After we get that set up, perhaps it could be a foundation for something bigger? Like a "league" of some sort? What are your thoughts on that? |
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Luda 3v1ed every guild. |
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Yet, I think a league would be necessary to give the guilds something to do. Castle wars is pretty much it at the moment. I would really like to see a league because it can incorporate a lot more players. Just an idea. |
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http://img12.imageshack.us/img12/189...dsparchamp.png |
grats on your single victory guise
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Sorry for your big loss, guys. Better luck next time
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