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Freezeplayer and default damage
If you use freezeplayer/disabledefmovement or the like, the hurt timer is never set when you're damaged. That means you get constant and quick damage. For example, if I'm frozen and a bomb explodes next to me, that single explosion will take about 10 hearts.
This shouldn't happen. It's been around forever, and forever it's had to be circumvented with hackish scripts. |
it treats the blink timing as if you had no blink
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