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-   -   Freezeplayer and default damage (https://forums.graalonline.com/forums/showthread.php?t=134258142)

DustyPorViva 02-23-2010 09:43 AM

Freezeplayer and default damage
 
If you use freezeplayer/disabledefmovement or the like, the hurt timer is never set when you're damaged. That means you get constant and quick damage. For example, if I'm frozen and a bomb explodes next to me, that single explosion will take about 10 hearts.

This shouldn't happen. It's been around forever, and forever it's had to be circumvented with hackish scripts.

Hiro 02-24-2010 03:27 AM

it treats the blink timing as if you had no blink


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