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onMouseDownGlobal() {}
The equivalent of onMouseDown(), but works globally(just like leftmousebuttonglobal and the others), in terms of GUI's capturing mouse clicks. For example, if I have a GUIcontrol in use for a HUD, but typically can not be interacted with by the mouse, it will break onMouseDown if the player clicks on the screen over top of that. Sometimes this can be detrimental to mouse controls.
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I don't quite understand, but wouldn't this fix it?
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GraalControl.makeFirstResponder(true); |
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You can also set modal to false in the GUI's profile.
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Well we have the global booleans for checking if a mouse button down, so we should have the events too. |
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