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-   -   "Listen" GUI (https://forums.graalonline.com/forums/showthread.php?t=134258021)

nullify 02-16-2010 06:45 AM

"Listen" GUI
 
As I'm sure most of you know the /listen command needs an overhaul. I'm personally tired of killing something with a lightning wall and getting repeatedly spammed with "you fry so and so". I figure a GUI menu with checkboxes marking things you WANT to hear, as opposed to stuff you could really care less about.

Things such as, monster killing someone, player killing someone, you hitting someone, your summons hitting someone/something, etc. It'd just reduce a lot of lag when it comes to doing a map, pking, training or using dests in the HH.

vidar 02-16-2010 07:01 AM

agrees 100% dam thorns causes a lot of spam and in turn causes lag massively

cbk1994 02-16-2010 08:24 AM

Sounds good, I'm not even sure if the different levels of verboseness are documented.

MajinDragon 02-16-2010 12:55 PM

Good suggestion, i even hotkeyed '/clear' because of how much lag i get when i'm using walls or have high verbose.

Nature2 02-16-2010 03:45 PM

Very good idea!

Sky 02-16-2010 05:22 PM

Quote:

Originally Posted by MajinDragon (Post 1556453)
Good suggestion, i even hotkeyed '/clear' because of how much lag i get when i'm using walls or have high verbose.

Lol, I made my "/clear" hotkeyed to D.

But, yea this would be a perfect idea!

DustyPorViva 02-16-2010 05:26 PM

I only imagine that this would be a pretty exhausting list. Right now I imagine they have a predefined few levels(what is it, 0-20?) of /listen. That means all they have to do for commands is a simple check: if (clientr.verbose > x) sendMsg();
However, if there is nearly an option for every command, that's a lot of work for the scripters AND players. Probably the most ideal case for players would be an option to load the options of the current listens and just work from there. Case remains for staff though -- that's a hell of a lot of options to keep track of.

Still a good idea, I'm sure.

MajinDragon 02-16-2010 05:56 PM

Quote:

Originally Posted by DustyPorViva (Post 1556497)
I only imagine that this would be a pretty exhausting list. Right now I imagine they have a predefined few levels(what is it, 0-20?) of /listen. That means all they have to do for commands is a simple check: if (clientr.verbose > x) sendMsg();
However, if there is nearly an option for every command, that's a lot of work for the scripters AND players. Probably the most ideal case for players would be an option to load the options of the current listens and just work from there. Case remains for staff though -- that's a hell of a lot of options to keep track of.

Still a good idea, I'm sure.

I think Nullify was suggesting groupings, apposed to 'an option of nearly every command'. Some groups I've thought about could be:
Monster Spawning/Item Creation, or simply Creation - would only apply to some staff e.g. EM's, Dev's;
Damage Caused, like when you zap someone with lightning wall or your burn someone with your flaming sword also when it's done to you. Includes dmg caused from status effects e.g. you make x convulse and throw up);
Status Effects, when you poison/blind etc or receive it

Tigairius 02-17-2010 08:09 PM

Well, one of the problems is that a lot of those "you fry blank" messages are controlled by the mudlib and will have to be changed by Stefan. We could do it eventually but it will require rescripting all of those messages into GScript2.

Seeya 02-24-2010 11:34 AM

Quote:

Originally Posted by Tigairius (Post 1556767)
We could do it eventually

Tig- getting sht done.

vidar 02-24-2010 08:18 PM

haha woot woot that crap drive me crazy haha

HelpingAtStuff 02-25-2010 01:04 AM

Agreed.

Draenin 02-26-2010 06:37 PM

I'd love to see this happen. /listen ### never really gets rid of the most annoying messages, like when you're shopping for stuff or killing things, and so on.


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