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-   -   Level cap suggestion perhaps (https://forums.graalonline.com/forums/showthread.php?t=134257772)

[email protected] 01-26-2010 11:39 AM

Level cap suggestion perhaps
 
NPC Code:
Subscription                  Max.Level                   AP

Gold 110 100

Classic 70 75

Trial 20 50

Guest 10 25


MajinDragon 01-26-2010 12:38 PM

AP wouldn't do anything. I wouldn't mind those with classic subscriptions playing and as freely as to level 70. Might give them a better incentive to log on other than the current 'buy gold or be a level 10 and abused newbie'.

Gothika 01-26-2010 03:22 PM

Quote:

Originally Posted by MajinDragon (Post 1552430)
AP wouldn't do anything.

Change the colour of the names so we can identify who is what without having to look in their profile?

Anyway, I agree with what you've said.

joel34 01-26-2010 05:26 PM

Ya Classic should be 70-80

So i wont be like lvl 10.

Tigairius 01-26-2010 07:01 PM

Classic could possibly be like level 20, but not 70. GK is still a gold server.

xXziroXx 01-26-2010 07:05 PM

Quote:

Originally Posted by Tigairius (Post 1552450)
Classic could possibly be like level 20, but not 70. GK is still a gold server.

I'd propose level 25/30, since it's around there the "easy" leveling ends.

StormYs 01-26-2010 07:17 PM

Classic members should be capable of becoming lvl 40-50, 70 is way to high.

MajinDragon 01-26-2010 07:21 PM

Level 40 sounds nice,

seanthien 01-26-2010 11:45 PM

Quote:

Originally Posted by MajinDragon (Post 1552455)
Level 40 sounds nice,

reasonable.

12171217 01-26-2010 11:48 PM

That's a really good idea, actually. I can imagine going on, getting hooked, playing, getting to 40, then being like, "Hell, might as well."

MajinDragon 01-27-2010 03:20 AM

Quote:

Originally Posted by 12171217 (Post 1552479)
That's a really good idea, actually. I can imagine going on, getting hooked, playing, getting to 40, then being like, "Hell, might as well."

Content needs to be put in, the immense grind classic players will face will certainly not attract the masses. Also, more players will just amplify the current, and ongoing, situation of item non-attainability.

Elk 01-27-2010 08:25 AM

Quote:

Originally Posted by joel34 (Post 1552445)
Ya Classic should be 70-80

So i wont be like lvl 10.

Level doesn't matter much on GK, if you have uber items you can kill everyone

DustyPorViva 01-27-2010 08:35 AM

I like the idea of having different caps for different suggestions, but...

1) Classic account is no longer sold, and was NEVER advertised as any sort of benefit for gold servers. If it were added, it'd probably have to go through Stefan, and it'd only be added as a generous gesture because there is no benefit to giving them higher caps. It MIGHT perhaps entice the players from the classic tab to try it out, but given GK's horrible grind right from level 1, they'll probably either love or hate it by level 10(if they make it).

2) IF it were added for classic, then it wouldn't be a high cap. At its peak, GK was mostly people happily content with level 80 or so(to my recollection), and the server thrived. I don't think there would be any compelling reason to upgrade(which is what the caps are for) if the cap was 70. Most likely it'd be guest: 10, trial: 20, classic: 30.

AP's should also be more appropriately chosen, instead of just incremented. Gold is appropriate for gold subscriptions, for example. White is neutral and reflective of trials, blue is meh for classic accounts, but I think maybe a green shade would be better(though AP shades lack a nice green). Red for guests is way too contrasting to the other colors, and actually many players like the red names. It should be pink. People would sign up just to not have a pink name.

[email protected] 01-27-2010 11:17 AM

Quote:

Originally Posted by DustyPorViva (Post 1552537)
AP's should also be more appropriately chosen, instead of just incremented. Gold is appropriate for gold subscriptions, for example. White is neutral and reflective of trials, blue is meh for classic accounts, but I think maybe a green shade would be better(though AP shades lack a nice green). Red for guests is way too contrasting to the other colors, and actually many players like the red names. It should be pink. People would sign up just to not have a pink name.

tehhee ;p, I agree. I just did put 100,75,50,25 to show what i meant.

Rufus 01-27-2010 01:44 PM

What's the difference between a trial and a guest?

DustyPorViva 01-27-2010 02:22 PM

Quote:

Originally Posted by Rufus (Post 1552563)
What's the difference between a trial and a guest?

Guests aren't signed up, I guess.

StormYs 01-27-2010 03:14 PM

Quote:

Originally Posted by Elk (Post 1552536)
Level doesn't matter much on GK, if you have uber items you can kill everyone

Not really, I pretty much have the standard gear(30str 30dex) but I am capable of killing who I want to kill.

Being lvl 110 gives you a lot more benefits than being a lvl 70 (melee wise), a example that I can give is that a lvl 70 has a low chance of poisoning a lvl 110 even though the lvl 70 has a higher phy than the lvl 110.

maximus_asinus 01-27-2010 04:14 PM

If I were to upgrade, would I lose my lifetime Classic?

DustyPorViva 01-27-2010 04:16 PM

Quote:

Originally Posted by maximus_asinus (Post 1552581)
If I were to upgrade, would I lose my lifetime Classic?

Nope, only way you lose your Classic status is if you transfer your account to another account(like DustyPorViva to Dusty).

joel34 01-27-2010 05:12 PM

lvl 30-40 sounds nice for Classic

[email protected] 01-27-2010 08:09 PM

Quote:

Originally Posted by joel34 (Post 1552596)
lvl 30-40 sounds nice for Classic

Agree, I am not classic but It may get some new players to GK.

saetarshadowflare 01-29-2010 04:17 PM

I like this idea. Do that.

TheJames 01-29-2010 10:09 PM

I agree. Would be great. More of an incentive for them to upgrade! Do it!

seanthien 01-30-2010 01:55 AM

Quote:

Originally Posted by StormYs (Post 1552575)
Not really, I pretty much have the standard gear(30str 30dex) but I am capable of killing who I want to kill.

Being lvl 110 gives you a lot more benefits than being a lvl 70 (melee wise), a example that I can give is that a lvl 70 has a low chance of poisoning a lvl 110 even though the lvl 70 has a higher phy than the lvl 110.

Yeah, level does matter, immensely.

Storm is the only one I know that is such a monster being level 10..:[

joel34 01-30-2010 10:07 PM

Add this.

nullify 08-05-2010 02:57 AM

Bump?

fowlplay4 08-05-2010 03:13 AM

I don't know if things have changed as far as EXP gain goes, but the exp rate should probably be buffed immensely as well so those caps are realistically obtainable.

nullify 08-05-2010 04:14 AM

It's not about EXP gain, it's about level caps for account types. Could help these new trials stick around a bit longer and perhaps upgrade.


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