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MP3's or MIDI?
What do you think would make a more productive game environment? From a scripting, from a download, from a player and from a end-game result perspective? Simply, what do you think would end up complimenting a server the most if it was done right?
MIDI's are small, but quality is way lower than MP3. MIDI's are also processed by the sound cards, thus different cards can produce different sounds. However, from what I remember, they are a bit easier to work with in terms of getting it to work with the gameplay, ie fading in and out and such. MP3's have quality, but much larger download sizes. Also, possibly harder to make... I dunno, I'm no composer. However, I believe you can better access MP3 data, like the current position, and even alter it? So potentially you can define a position where the MP3 should loop, and change it via script resulting in more seamless looping than MIDI's(which would actually only loop when the song restarted). Again, I'm not entirely sure as I haven't work with MP3's much. Not sure if you can actually change the volume levels and such with this though. Overall, music and sound control is very... well, it sucks in Graal. However, if it was done right with what we have, what do you think the better choice would be? Ideally, a server that had music and treated it like any professionally made game would. Fading, looping, starting/stopping on command, balanced with file-size and quality, and all other aspects. |
If you can compose a decent MIDI, it's really not hard to compose a decent MP3, to be honest with you.
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Well, first thing, if you're still using MP3s, you really need to stop. AAC (usually put in an MPEG-4 container, and called MP4, or M4A) achieves much better quality with similar bitrates and file sizes. Not sure how much, or if at all, Graal supports it, though. Graal can play Ogg files, so I assume it can also play AAC. It also might depend on the version of WMP on the user's computer, but I have no idea.
And, of course, it depends on the situation. I don't find MIDIs very useful, and file size is getting to be irrelevant. I don't have any statistics to point to, but I believe the majority of Graal users can download a 5-6 MB file in about 10-15 seconds. I can get up to 2 MB/s online, but it depends on the download source (Graal is actually really (really) fast, I can download 100 MB files from RC in about a minute on Era). Ultimately I think MIDIs are only good for very limited number of things. Now that we're at the point of the internet where things can be downloaded in virtually no time at all, quality is the focus, and MIDIs don't always provide that. |
How about MOD? It's a compromise between the two, it's stored the same way as MIDI, synchronized sound effects, but the sounds are stored in the file itself, and thus playback doesn't differ on different soundcards, and thus has a lower file size than an MP3 file.
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MOD sounds interesting, but does Graal even support it? Also, if it does, is it treated like a MIDI or MP3(Graal handles them differently, scriptwise). Graal sound scene is so very outdated, and it seems like Stefan has no interest in improving it. |
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I think. |
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If internet users don't keep pushing their ISPs for faster and faster connections, the internet will cease to progress further than it is now. Either way, the world is starting to move to broadband. Some governments are even trying to make (or have made) broadband access a human right. Pretty soon it will be a waste of time to cater to people stuck with slow connections, as cruel as that may sound, especially since you don't have a speedy line. |
Also, Gamecube is probably a good example of how to use MIDI's and still sound amazing. Pretty sure Wind Waker and Twilight Princess used MIDI's... and even though they got a lot of crap for it I thought it sounded great. Sure, the vocal emulation didn't sound amazing but I thought it was passable. However, consoles have the added advantage of all being developed with the same sound cards... but MOD format would alleviate that problem.
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MP3's with converted midi counterparts!
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If music was better handled I could allow players to choose MIDI or MP3's. However since they're handled differently, and I probably wouldn't be able to achieve the same effects between the two it doesn't seem like it'd be a possible way to go.
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≤2 sec: 3 (7%)—3 people ≤5 sec: 22 (49%)—19 people ≤10 sec: 34 (30%)—12 people ≤30 sec: 38 (10%)—4 people ≤120 sec: 39 (3%)—1 person There were 43 people online excluding RCs, so I assume the others are either observer mode, taking longer than 2 minutes, logged off before download, etc. |
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A 3-minute AAC file at a standard bitrate of 128 would be around 6 megs.. That's 12 seconds, even for your best group. MOD is fine, it fits Graal's style of music perfectly, at least if you go by the style of the default MIDI songs. |
Seems musicpos is read-only :( Wish simple things like that could be fixed. Mixing and all that fancy stuff would be amazing, but right now just basic functionality would go so far.
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Flac please.
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MP3 ftw. Used to have them setup as an optional download package on Mythic.
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I'm for MP3 for myself. No real reason why, just seems like an universal format for me, but MIDI's aren't bad at all. It just depends how you use them, and what you are going to do, but hell I'd rather wait some more seconds to get a quality sound.
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Depends, really. Oldschool video game music? Midi, of course! Some fancy new piece, or just some other music you want to show off/play on a playerworld, Ogg.
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I have a song(.mp3) that is about 2,5MB. I need to make it lower than 1MB to make it available for Graal people to listen to it. Any ideas on how I can do that without losing the allready good quality?
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Maybe here?
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Stefan has also said he will increase the file size limits if you can prove that you made the music. The reason for the limits is because he understandably doesn't want to deal with people uploading copyrighted music. |
Split into parts, join via GScript, could be an interesting experiment.
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lol @ people saying MIDI are low quality
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Which music files does Graal only allow?
Is it just .wav, .mid & .mp3? |
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Not .wma?
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.s3m, .xm and .mod works as well.
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Just use MOD. Anyone who tells you it's "lower quality" is completely and utterly retarded.
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How do I get .ogg to work though?
It didn't work to just use play("ELANTHEME_Cold Immunity.ogg"); |
MIDI can sound great when someone who knows what they are doing creates one.
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.acc
It plays on my DSi! |
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