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-   -   Alpha Transparency Use (https://forums.graalonline.com/forums/showthread.php?t=134257495)

Loriel 12-28-2009 05:50 PM

Alpha Transparency Use
 
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.

Umat 12-28-2009 05:57 PM

Quote:

Originally Posted by Loriel (Post 1547541)
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.

...and 2010 in a couple of days.

Liberated 12-28-2009 06:02 PM

Quote:

Originally Posted by Loriel (Post 1547541)
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.

aslong as you apply it manually, like define the opacity yourself, then it's fine with me, you make the graphic the same as normal pixel art, it just blends in better ingame. When you used it within a graphic, for water for example, i don't think you can still call it pixel art, as you can't define the exact color of the graphic.

Stephen 12-28-2009 06:31 PM

Quote:

Originally Posted by Loriel (Post 1547541)
So what is y'all's opinion on using alpha transparency on the edges of graphics.

I mean, it is 2009 and everything.

I'm big on it, makes things look a lot nicer 90% of the time. 10% of the time it looks funny... blurry... and it requires a good ol' fashion hard outline.

Crow 12-28-2009 08:00 PM

Quote:

Originally Posted by Liberated (Post 1547544)
aslong as you apply it manually, like define the opacity yourself, then it's fine with me, you make the graphic the same as normal pixel art, it just blends in better ingame. When you used it within a graphic, for water for example, i don't think you can still call it pixel art, as you can't define the exact color of the graphic.

Pixel art isn't defined anywhere, and it's not like you are forced to use only pixel art on Graal anyway.

DustyPorViva 12-28-2009 08:26 PM

I find alpha-blending pretty hard to do with pixel-art because I have to do it with Photoshop and it's not what I pixel in. However I'm not against it if something really needs it.

coreys 12-28-2009 08:41 PM

Quote:

Originally Posted by DustyPorViva (Post 1547564)
I find alpha-blending pretty hard to do with pixel-art because I have to do it with Photoshop and it's not what I pixel in. However I'm not against it if something really needs it.

It's easier to do in Paintshop Pro. I'm sure there's some better tools out there too that are more like Paint but have opacity support. If you find one, please tell me! :D

Soala 12-28-2009 10:42 PM

Quote:

Originally Posted by coreys (Post 1547566)
It's easier to do in Paintshop Pro. I'm sure there's some better tools out there too that are more like Paint but have opacity support. If you find one, please tell me! :D

Paint.NET supports Opacity and can set it itself

Loriel 12-28-2009 10:53 PM

Clearly what we need is an online png editor written in gs2

WhiteDragon 12-29-2009 12:28 AM

Quote:

Originally Posted by loriel (Post 1547577)
clearly what we need is an online png editor written in gs2

щ(゚д゚щ)

Crono 12-29-2009 06:59 AM

Quote:

Originally Posted by Loriel (Post 1547577)
Clearly what we need is an online png editor written in gs2

yes. YES.

Demisis_P2P 12-29-2009 07:18 AM

Quote:

Originally Posted by Loriel (Post 1547577)
Clearly what we need is an online png editor written in gs2

http://www.libpng.org/pub/png/spec/1...Structure.html

Go ahead.

12171217 12-29-2009 07:41 AM

No, that would be horrible o_o

Cool for a graffitti system or something :D

Speaking of, Graal needs functions to bind and render textures stored as RGBA values in arrays or something.

coreys 12-29-2009 08:30 AM

Dunno if "need" is a word I'd use. A lot of work for something that would never really be used.

smirt362 12-29-2009 08:43 AM

Quote:

Originally Posted by Elk (Post 1547539)
The "off"-ness is probably because the triforce is isometric positioned

Well that and I don't think the Triforce of Courage is lined up properly with the other Triforces.

Loriel 12-29-2009 06:08 PM

Man, I want nothing less than more tools only accessible via the slow, heating-up-my-laptop client with a gold+staff account or whatever. I did not think programs not supporting alpha channels would be a big deal among you professional pixelationers. What is everybody using anyway? I would probably use gimp for elaborate things as a novice, is there any reason that is not feasible or do you just do not like using non-proprietary software?

Crow 12-29-2009 06:40 PM

Quote:

Originally Posted by Loriel (Post 1547690)
What is everybody using anyway?

MSPaint for pixel art (used to it, nice & simple), Photoshop CS2 for non pixel art and adding alpha transparency to pixel art.

Liberated 12-29-2009 07:08 PM

Quote:

Originally Posted by Crow (Post 1547696)
MSPaint for pixel art (used to it, nice & simple), Photoshop CS2 for non pixel art and adding alpha transparency to pixel art.

same with me.

cbk1994 12-29-2009 08:03 PM

Adobe Fireworks :)

waaaay better than Photoshop

Crow 12-29-2009 08:06 PM

Quote:

Originally Posted by cbk1994 (Post 1547708)
Adobe Fireworks :)

waaaay better than Photoshop

Depends what you need and/or what you are used to.

Soala 12-29-2009 08:31 PM

mspaint for pixel art
paint.NET for a lot of stuff (opacity, effects, resizing, rotating sometimes, and because of the tools I've been now using for years !)
CS4 Extended, because it's cool, but I really really RARELY use it. But I like the quality work you can do with it.

Dnegel 12-29-2009 08:36 PM

GIMP 2.6 for all Pixel related graphics.

I got Adobe Photoshop CS4 Professional, Adobe Fireworks CS4 and Paint.NET though.

Elk 12-29-2009 09:28 PM

Photoshop cs4
promotion

Liberated 12-30-2009 12:52 PM

Quote:

Originally Posted by Dnegel (Post 1547715)
I got Adobe Photoshop CS4 Professional, Adobe Fireworks CS4

must've cost you quite some money ;)

Dnegel 12-30-2009 02:02 PM

Quote:

Originally Posted by Liberated (Post 1547861)
must've cost you quite some money ;)

Not so much. :D
I got Adobe Master Collection Btw. ^^^^^^^^^^

Im a computha' freak!


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