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Near whites in fullscreen = transparent
I know Graal uses pure white and black as transparent(even though I wish this was dropped), so I try to avoid them with near-whites and blacks when I make graphics. It's all well, and the whites and blacks look fine and aren't transparent normally. However, I rarely do... but I tried out fullscreen and it seems that they are being rendered transparent instead. This is breaking nearly all my graphics and I can't lower the white values anymore without changing the look of them alltogether, and it would be a pain to go through ALL my graphics and replace the whites and blacks.
So ya... |
I realized this too about a month ago, but forgot about it.
I agree that it would be a pain, and seriously only true transparency rendered with programs should count. I'm sure we are all ready to explain someone how to set transparency instead of continuously use near whites and blacks to get them screwed anyway in full screen. Plz Stefan. (yay first post over 2k !) |
w8 for v6 will be the only answer you'll get tbh
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cant wait till v6 "beta" is released so we can nitpick bugs and hopefully be listened to
kinda like back in v4, the last good vers |
Last I heard full screen wasn't even working in Beta.
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I can firmly state that V2 was, in fact, the best version of Graal to date. And the servers.
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