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Some of my stuff on the older clients.
Just thought I'd dump these here for the sake of showing a bit.
The original raycasting tests: Wolfenstein clone: Multiplayer Wolf clone: Advanced GUI window system: Movement system w/shield blocking: Some MegaMan test stuff: All of these were written in the old-ass 2.3 client, without an NPC-Server. Thus, no built-in Graal Windows for the GUI window system (They're handeled with showimgs. I also created an editor that would help you easily prepare the arrays and string sets for a desired window), or any of the fancy-schmancy newer features. Enjoy :D If you want the source to any of it, just ask. Note I'm also experienced in GS2 and could port them up if somebody so desired.. |
Wow, those are fantastic. Even more so due to the language choice.
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Those are all very impressive.
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Only one word: Woah
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That raycasting is impressive -- how did you manage to skew images like that?
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Of course, for Graal, this is more like: You show the showimgpart that each trace hits to the corresponding co-ords on the "screen". :p |
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Surely with GS2 and the new engine you can do things 10x better, I mean it sure does take a lot more system resources than it used to so it must be great, amirite?!
(nice stuff btw) |
Nice raycasting engine
I was going to make some sort of multiplayer event with a raycasting engine not too long ago, but then another semester of school started and I picked up Flash instead Here's a tiny video of it if you're curious. It's GS2 but it just uses showimgs like yours |
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Unfortunately, the 2.3 client can't scale ganis, so I couldn't do what I originally intended. I actually started a lot of work on a 3D dungeon crawler server, similar to the older Elder Scroll's games. Unfortunately, I lost interest, although I did make a few kickass graphics for weapons. |
You're good Downsider, keep up the good work.
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Wow. I am impressed. I am interested now in knowing how you did the 3dness of it lol because I like the editor lol. Keep up the good work dude.
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Impressive.
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The Mega man thingy was win.
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That's as far as I got with the Mega Man server. It would play the intro every time you connected, and save your progress. It was planned to be almost *exactly* like opening an NES game in an emulator. Forgive my story writing skills, but it's just about as good as your standard Mega Man game ;P |
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