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Can't load sign data
I can't seem to get sign data to load on the serverside of clientside. It simply returns nothing, regardless of what I do.
On the clientside, testsign doesn't even work... though I've heard sign data is not loaded on the clientside to conserve bandwidth. However, on the serverside, echo(level.signs.size()) returns nothing as well. Even when I used findlevel("levelname.nw"), and I've tested using tiles[x,y] and the level is there and sending data, but just not sign data. Any help here? |
Nothing?
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I don't think it works, I've been trying to access this for a long time.
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:( Then any word if this will be fixed by the next version? It's pretty damn crippling.
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I'm fairly certain signs are deprecated anyway, probably best to just use a script.
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Well since signs doesn't work, could just use onLevelFileUpdated(), loadlines, and a DB-NPC or maybe even into the level itself (if that's possible) to hold the parsed sign data.
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Fowlplay, I was thinking I would have to load it each time the player enters... but that may work as well! |
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The text is sent dynamically when a player touchs a sign, so there is no need to send the signs to the client-side. However you cannot access signs or links yet on the server-side by script.
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Can't you add a way to make specific sign data be sent and accessed via script? |
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