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-   -   Yo dawg I quit (https://forums.graalonline.com/forums/showthread.php?t=134256337)

jacob_bald6225 10-06-2009 11:50 PM

Yo dawg I quit
 
Not that its a huge blow(Wasn't really doing any real work). I have lost faith that Classic is going to go anywhere. ;-( I am outta here-- although I might log on and check out whats going on every once in awhile.

xnervNATx 10-07-2009 12:18 AM

i heard that one somewhere.

cya

MysticX2X 10-07-2009 01:41 AM

Everyone has lost faith in classic; even myself. Can't really stand when one manager (Storm) logs on once every week, does 1-2 minuscule changes and doesn't really do any managing at all.

The dev team hasn't really done anything at all in the past 3-4 months classic was in UC. It's really been all this work on custom systems which I don't see any need for on a simplistic server such as Classic.

alskdjfhg 10-07-2009 03:13 AM

They shall rebel!

WhiteDragon 10-07-2009 03:49 AM

Yo Zip, I'm real happy for you and imma let you finish, but Classic has one of the best plans of ALL TIME.

xnervNATx 10-07-2009 04:12 AM

remove storm already, holy poo

xmann 10-07-2009 05:44 AM

Storm is from another country. Not that it can defend him in saying that he only logs in once or twice a week, because it can't, there may be a possibility that you don't see him, since he is waking up whenever most people are going to bed? Or not. But playerworlds take devotion. Especailly managing, believe me I tryed it. In the stage Classic is in, Devotion is required. As a friend, I hope Storm is giving it plenty of devotion.

MysticX2X 10-07-2009 06:18 AM

Quote:

Originally Posted by xmann (Post 1528154)
Storm is from another country. Not that it can defend him in saying that he only logs in once or twice a week, because it can't, there may be a possibility that you don't see him, since he is waking up whenever most people are going to bed? Or not. But playerworlds take devotion.

You can check somebody's staff activity to really know if they're actually doing work or not.

Quote:

Especailly managing, believe me I tryed it. In the stage Classic is in, Devotion is required. As a friend, I hope Storm is giving it plenty of devotion.
Trust me, he's not. But if he's managed to stay in his position this long, there's no point caring.

xmann 10-07-2009 07:04 AM

Quote:

Originally Posted by MysticX2X (Post 1528160)
You can check somebody's staff activity to really know if they're actually doing work or not.


Trust me, he's not. But if he's managed to stay in his position this long, there's no point caring.

Well everything depends on how they are doing it at this point. Because he didn't have to pay at first to become the Manager of Classic. I doubt he has to now. But can it be all his fault this project isn't running as fast as you wish? I know he could be a factor, but it's hard to find skilled people now, especailly working on "UC" servers, and if Classic does have people, are they working? That's what he should be attempting to work on. I've logged on quite a few times and the only persons I've seen were White Dragon? whomever he is, idling on RC and Laura, which her profile says she's FAQ Admin, which really doesn't serve a purpose at this point in time as there are no questions to be asked if there are only outside levels lol.. Well whoever is working on this project, good luck. I hope there are some people who still do care about this server besides me, and hopefully you can bring it to the potential I know it can reach.

xnervNATx 10-07-2009 07:18 AM

Quote:

Originally Posted by xmann (Post 1528164)
Well everything depends on how they are doing it at this point. Because he didn't have to pay at first to become the Manager of Classic. I doubt he has to now. (2)But can it be all his fault this project isn't running as fast as you wish? I know he could be a factor, but it's hard to find skilled people now, especailly working on "UC" servers, and if Classic does have people, are they working? That's what he should be attempting to work on. I've logged on quite a few times and the only persons I've seen were White Dragon? whomever he is, idling on RC and Laura, which her profile says she's (1)FAQ Admin, which really doesn't serve a purpose at this point in time as there are no questions to be asked if there are (3**only outside levels) lol.. Well whoever is working on this project, good luck. I hope there are some people who still do care about this server besides me, and hopefully you can bring it to the potential I know it can reach.

1- asstadmin
2-this project would be advanced if storm was doing his job, as a manager your job is not to log on for 2 mins every week, im more active than him.
3**-you clearly dont know anything if you talk like you never ever logged on it since its went UC.

no need to try and backup a ghost.

Terazel Tenjin 10-07-2009 07:39 AM

Well, I guess I didn't miss anything. Who all are still working on the server?

MysticX2X 10-07-2009 07:39 AM

Quote:

Originally Posted by xmann (Post 1528164)
Well everything depends on how they are doing it at this point. Because he didn't have to pay at first to become the Manager of Classic. I doubt he has to now. But can it be all his fault this project isn't running as fast as you wish? I know he could be a factor, but it's hard to find skilled people now, especailly working on "UC" servers, and if Classic does have people, are they working? That's what he should be attempting to work on. I've logged on quite a few times and the only persons I've seen were White Dragon? whomever he is, idling on RC and Laura, which her profile says she's FAQ Admin, which really doesn't serve a purpose at this point in time as there are no questions to be asked if there are only outside levels lol.. Well whoever is working on this project, good luck. I hope there are some people who still do care about this server besides me, and hopefully you can bring it to the potential I know it can reach.

Classic is still classic account enabled if I'm reading this correctly.

Fact is not many want to work for a manager who barely does any work.

Minoc 10-07-2009 09:50 AM

Does active development truly matter if the progress is in the wrong direction?

Crono1508 10-07-2009 10:25 AM

Quote:

Originally Posted by Minoc (Post 1528176)
Does active development truly matter if the progress is in the wrong direction?

+the playercount

Polo 10-07-2009 11:39 AM

It's a shame to see you go; you had some good ideas. :(

For those of you so eager to put me down, then yes, I haven't been on as much as I'd like. That's not the same as having no devotion. I have always been committed to Classic, and would happily take up managing full time if it was financially viable. Unfortunately it's not. A person who isn't devoted would choose not to come online, and that isn't the case here.

Over the last few weeks I've had some real life issues that have taken a large chunk of time away from me, preventing me from getting online, one of these being a faulty motherboard on the new computer I've built for myself. Now the company I work for has asked me to go to Canada for 10 weeks at very short notice (7 days); after Monday I don't even know where I'll be living, let alone if I'll have an internet connection. I've already messaged both Thor and Bell to let them know the situation. Ultimately I'll have to wait and see what kind of access I have whilst in Canada before we know for sure what's going on.

At the end of everything, remember that Thor is an equal Manager to me, not an assistant or anything else. He has the same authority to make decisions as myself, and I have full trust in him to make decisions that are right for the server when I am unavailable.

Anyway, I do not want this thread to turn into a flame fest. Try and keep things relevant, or you might find that someone locks it. ^^

xnervNATx 10-07-2009 01:30 PM

Quote:

Originally Posted by Polo (Post 1528180)
preventing me from getting online, one of these being a faulty motherboard on the new computer I've built for myself.

...

Rufus 10-07-2009 03:45 PM

I had originally just quoted myself saying:
Quote:

Originally Posted by Rufus (Post 1521786)
Oh man, always ****ing something.

However Storm is right, there are two managers of the server. He may not be helping the server with his inactivity, and he may not be deserving of his position, but that's a different issue when he's not preventing development or any kind of movement forward. There's someone else with the very same position as him, and even if he was removed, why would there be a change if there hasn't been one already? I don't support Storm being in the position he is in, but he's still being used as a scapegoat and excuse for no development and it's not just him at fault.

MysticX2X 10-07-2009 06:21 PM

Quote:

Originally Posted by Polo (Post 1528180)

Over the last few weeks I've had some real life issues that have taken a large chunk of time away from me, preventing me from getting online, one of these being a faulty motherboard on the new computer I've built for myself. Now the company I work for has asked me to go to Canada for 10 weeks at very short notice (7 days); after Monday I don't even know where I'll be living, let alone if I'll have an internet connection. I've already messaged both Thor and Bell to let them know the situation. Ultimately I'll have to wait and see what kind of access I have whilst in Canada before we know for sure what's going on.

Holy ****, if it's not one thing it's the next.

Quote:

Originally Posted by Rufus (Post 1528196)
post

That may be the case but it really doesn't make sense that he is manager if he fails to even due anything managing-wise. If he is demoted, nothing much might change except the fact that you aren't working for a a lazy ass manager anymore. I have always resented this dual management decision as it just gives another excuse for one manager. He has went to making up work excuses, to internet issues, to staff harassing him for his reasons not coming on.

I've been dev on Classic. I saw what both managers actually do. I haven't seen one directive by Master Storm yet. I actually unofficially quit a month or so ago due to college issues, and the fact Classic was going no where. Just didn't really care too much to make it public since nothing would change.

ffcmike 10-07-2009 09:58 PM

I don't know why people suddenly have the idea that there is no Development and everythings at a stand still,
the systems are almost to the same level of completion as before the wipe, (although with some new modules aswell) except much much more tidy, organised, abstracted and made in a way that will speed up content Development, so ok it's not something you can really play, but it will provide a good basis inwhich playable things can be made.
Once the new Clientside damage system was completed it literally took me about 15 minutes to make 5 varieties of Bombs (including normal, Jolt, Super), and the same for once the projectile system was tied into it.

As of right now all that remains is some finishing touches to S + A dropping & basic dropitems, Cliff jumping and some further changes to the movement,
and then i'd imagine we'd be looking to work on some of the basics such as a new Spar Arena, a collection of Events, basically the stuff which can support playercount at a later date while Quest content is worked on.

I think I should say that I think it's important Classic is remade properly and not necessarily quickly,
what's the good of rushing it back onto the Classic tab only for it to flounder about with 10 - 20 players again?
Classic needs to be capable of attracting/adding to a new community of players,
it often gets said that it's the community that has made this server enjoyable, both pre and post NPCserver, but you can't keep the same community forever, people move on and having the same group of players time and time again within events for example contributes to stagnation, and while it's disappointing to be off the Classic tab and not be able to play CTF it wasn't exactly a bad time to attempt something such as this, there was nothing to lose.

Rufus 10-07-2009 10:02 PM

Quote:

Originally Posted by ffcmike (Post 1528258)
Classic needs to be capable of attracting/adding to a new community of players, it often gets said that it's the community that has made this server enjoyable, both pre and post NPCserver, but you can't keep the same community forever, people move on and having the same group of players time and time again within events for example contributes to stagnation

So.. where are you going to get your players from?

ffcmike 10-07-2009 10:09 PM

Quote:

Originally Posted by Rufus (Post 1528261)
So.. where are you going to get your players from?

Classic would have to appeal in a way other servers do not,
while competing with aspects that are common.
Now yes this may be unrealistic at the current time, i'm not under any illusions, this is a long term ambition assuming short ones are successful,
but it's a transition which cannot take place over night.

Rufus 10-07-2009 10:13 PM

Quote:

Originally Posted by ffcmike (Post 1528266)
Classic would have to appeal in a way other servers do not,
while competing with aspects that are common.
Now yes this may be unrealistic at the current time, i'm not under any illusions, this is a long term ambition assuming short ones are successful,
but it's a transition which cannot take place over night.

So.. where are you going to get your players from?

Shaun 10-07-2009 11:42 PM

Start a fundraiser to see if you could bribe Tyhm to come back.

Of course, the elephant in the room is Graal and its population problems.

BlackSolider 10-08-2009 01:40 AM

@ Rufus

I assume he's going to try to sway players from other servers to try this "new classic" and hopefully have enough neat/unique stuff to convince them to spend more time here. Likewise, the plan is to hopefully lure back some of the common players of the past two-three years.

I don't know how many people that would be, nor if it will even be successful, but that'd be my guess. Considering that graal's overall playercount is likely never going to greatly increase, we're essentially going to have to market ourselves as something new and fresh in the 'graal community' in order to have any chance whatsoever of getting a decent playerbase. If we're simply more of the same-old crap that graal currently has, then this project will die within a week of any release and Classic will likely die forever.

So yeah. Hopefully we're going to have new/different stuff in order to bring players in.

xmann 10-08-2009 01:54 AM

Quote:

Originally Posted by xnervNATx (Post 1528165)
1- asstadmin
2-this project would be advanced if storm was doing his job, as a manager your job is not to log on for 2 mins every week, im more active than him.
3**-you clearly dont know anything if you talk like you never ever logged on it since its went UC.

no need to try and backup a ghost.

Okay....
1. Asst Admin. No need for either an Admin or Asst Admin if progress is at a stand still, which in a previous post SOMEONE just listed progress, so it's no stand still.
2. I agree with that, I agree that having a place for my family to live is more important then playing Graal. You need to talk to the appropriate people or maybe Storm to display your frustration. Every great Leader should know when their time is up. If Storm doesn't believe his time is up, you should convince him, but having another Active Manager, you can't blow all the blame up his dress.
3. I just recently started playing Graal again, I've been on a few times. But I haven't seen anything more then a overworld and 2 indoor levels!

as well as I never really backed him up. I said as a friend, I HOPE Storm is putting his time and devotion into this project as the Manager. If he's not, well you need to talk to the right persons.

Thank You.

acaremon02 10-08-2009 02:18 AM

Opinion: The paranoia of playercount is misplaced.

Playercount should NOT be dependent on how fast the server comes up.
Premature rebirth of Classic = lack of content = Same Classic players = Same disappointment = Back to where we are right now.

Playercount should NOT be dependent on UN/Era/Other server's players.

Instead, Graal and Cyberjoueurs should be advertising this game and bring in a wave of new players. I have yet to see a single ad banner for Graal.
In addition, it's always been the same players over and over again.
Even the new players end up being old players pretending to be new.

Classic is not entirely responsible for the playercount.
Classic WAS responsible for LOSING playercounts,
but as for getting new players, there's only so much a single server can do.

I believe the problem of playercount is more on a corporate level.

// As for Development dropping out like flies, it's natural for someone not being paid.
I don't see why ANY Developers here need to bother doing any of this at all.
It's purely for our entertainment, and hopefully yours.
The worst part is, players have the rights to complain because they pay for this game.
Though I do think it's good to remind everyone: Developers are players too.
When you complain, please add some constructive criticism for the good of Classic.//

xmann 10-08-2009 02:38 AM

Quote:

Originally Posted by acaremon02 (Post 1528307)

Instead, Graal and Cyberjoueurs should be advertising this game and bring in a wave of new players. I have yet to see a single ad banner for Graal.
In addition, it's always been the same players over and over again.
Even the new players end up being old players pretending to be new.

I was thinking that as well. Graal never really has advertised. You always find out from a friend. Or just scrambling across it on accident.

Shaun 10-08-2009 04:10 AM

Quote:

Originally Posted by acaremon02 (Post 1528307)
I believe the problem of playercount is more on a corporate level.

I agree. It appears that it's economically beneficial to keep the servers up because the subscriptions, for now, probably outpace the costs. The difference is falling and when costs outpace income, Graal will probably be dropped.

Perhaps the sum of differences will be reinvested in something that can compete with everything else on the marketplace. The smart bet would probably be to take the money and run.

A game like Graal is somewhat competing against games that make many billions of dollars in revenue a year. The advantage it once had was that it wasn't a business, but a collaboration of players. To a degree, I suppose it still is, but it's focus has shifted to money. While that should be the focus of a business, Graal, as it stands, has no future as a business. It is merely trying to squeeze every last ounce of revenue it can get before it dies.

I've been around, off and on, since '98, so I'd rather it didn't go this way. It has, though, and until people start looking at reality, there's just going to be a cluster-whatever of confusion about why things are the way they are here.

xmann 10-08-2009 05:15 AM

Graal has really changed, Shaun is right. But with skill, Man makes money. The "skill" used to make graal, soon after became a job. Yet a job, only few people get paid for. 2 Gold Subscripions, 6 months.... $72.
6 Month Server space, nearly the same amount. But you can't blame them really. That's life, that's how we survive.
If they could make a profit without charging people, we'd be great, lol. The past is over. I know it won't be the same. We can only look to these new people. new players and current. Hell, who knows?
I'd love to keep rambling on but I have to go. lol.

MysticX2X 10-08-2009 05:37 AM

Quote:

Originally Posted by acaremon02 (Post 1528307)
Though I do think it's good to remind everyone: Developers are players too.
When you complain, please add some constructive criticism for the good of Classic.//

Can't blame some people when said people refuse to give up their position despite several requests.

I don't get why people are complaining about the playercount now while a server is trying to rebuild itself. This thread was aimed at the development progress/management.

Shaun 10-08-2009 07:49 AM

Quote:

Originally Posted by MysticX2X (Post 1528348)
I don't get why people are complaining about the playercount now while a server is trying to rebuild itself. This thread was aimed at the development progress/management.

Because playercount is the underlying factor that attracts developers. If Classic had say, half the numbers it had a few years ago when Tyhm was throwing in his Monty Python and FF3/6 references, I would even throw my hat in trying to help dev.

MysticX2X 10-08-2009 08:01 AM

Quote:

Originally Posted by Shaun (Post 1528353)
Because playercount is the underlying factor that attracts developers. If Classic had say, half the numbers it had a few years ago when Tyhm was throwing in his Monty Python and FF3/6 references, I would even throw my hat in trying to help dev.

That would be the case if the server was on the list still, which it is not. I just don't see why people care about the past/future playercount when development is the main problem here.

DustyPorViva 10-08-2009 08:05 AM

There's no way Classic could maintain a playercount right now. The current overworld is only a handful of levels, it's running on default AND half-built systems, and there's just nothing to do. At all.

Discussing playercount in its current condition is silly.

BlackSolider 10-08-2009 03:22 PM

A "playercount" right now is impossible, because there is literally nothing to do.

A "developercount" is more realistic but right now our staff team isn't very big. It would be nice to have some more helpers, but I'm afraid few people will simply volunteer to help a server they A)likely never played, B)won't have much say in what they work on, and C)don't see on the list.

Crono 10-08-2009 03:34 PM

Quote:

Originally Posted by MysticX2X (Post 1528354)
I just don't see why people care about the past/future playercount when development is the main problem here.

wat?

MysticX2X 10-08-2009 04:10 PM

Quote:

Originally Posted by Crono (Post 1528374)
wat?

I meant discussing.

Glad and Dusty are pretty much right as well.

Crono 10-08-2009 04:41 PM

Quote:

Originally Posted by MysticX2X (Post 1528376)
I meant discussing

There's no point in discussing the future playercount?

Shaun 10-08-2009 05:48 PM

Quote:

Originally Posted by DustyPorViva (Post 1528355)
There's no way Classic could maintain a playercount right now. The current overworld is only a handful of levels, it's running on default AND half-built systems, and there's just nothing to do. At all.

Discussing playercount in its current condition is silly.

There were systems in place that worked. Where did they go?

MysticX2X 10-08-2009 06:31 PM

Quote:

Originally Posted by Crono (Post 1528380)
There's no point in discussing the future playercount?

When nothing is even done to determine it? Yep.

Crono 10-08-2009 06:55 PM

Quote:

Originally Posted by MysticX2X (Post 1528397)
When nothing is even done to determine it? Yep.

I dunno man, I would expect discussion about what kinds of players Classic is going to cater to before development begins so they have a clear goal on what they need done, but hey what do I know.
:confused:


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